I'm curious, Does the (Very) Little extra CPU clock speed that the DSTWO's Mips processor has,(333mhz Vs 396) gives it any extra edge on GBA emulation?
Comparing MIPS versus ARM just in terms of clockspeed isn't an honest comparison.I'm curious, Does the (Very) Little extra CPU clock speed that the DSTWO's Mips processor has,(333mhz Vs 396) gives it any extra edge on GBA emulation?
I'm pretty sure he means versus the PSP, which is also MIPs (333mhz "stock" max), and where gpSP (the original source for these ports) came from...Comparing MIPS versus ARM just in terms of clockspeed isn't an honest comparison.
the PSP and DS2 are both Mips processors, that is why i asked.Comparing MIPS versus ARM just in terms of clockspeed isn't an honest comparison.
I assume you mean fast-forward here, and not rewind. It's not much faster in TempGBA if you disable the sound while fast-forwarding, unlike in the SNES emulator with its 8 SNES sound channels.These posts are like a modern Roosevelt's fireside chats. XD
Is rewind noticeably faster with sound off, or is it just a slight gain and not a bother? Yes, I know I could likely grab the tools and compile it myself to test, but I'm lazy, don't have any of the DSTwo stuff installed (just the basic libnds/devkitpro stuff)... and you're still doing such major changes that I assume bug reports wouldn't be too useful just yet.
Yes, I assumed the discussion was about native performance (on the DS) versus running it on the DSTWO.[...]
I surmise Surkow was talking about gbaemu4ds, which runs on the NDS side, thus ARM. The comparison was indeed between NDSGBA and gpSP, MIPS to MIPS.
What is a hypervisor? And whats the difference.Of course, you really can't compare gbaemu4ds to anything because it is a hypervisor and not an emulator.
A hypervisor is something that oversees the execution of code written for the same processor architecture as the chip that's actually running it (e.g. ARM code on an ARM CPU) but redirects certain other resources. This is similar to virtual machine software on a PC.What is a hypervisor? And whats the difference.
You're an American, right?There any chance to make the gba video run on it well
even Classic-nes gba too
so it will feel more like that you actually gba games on it you know?
People can look at my repository for improvements. If they're portable enough, anyone can implement them. I doubt they'll make it into gpSP itself, though, because Exophase has been unresponsive ever since that Japanese guy made gpSP Kai.The question is : Good progress, but will this only be compatible with the SCDSTwo? Or now that the source is released and you are working hard does this mean a possibly port to other carts?
The question is : Good progress, but will this only be compatible with the SCDSTwo? Or now that the source is released and you are working hard does this mean a possibly port to other carts?