Team Fortress 2 Update Released

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The biggest update in Team Fortress 2’s history is about to go live, letting players pay real money for in-game items. The Mann-conomy Update adds 17 new community-designed items, and the players who created them will receive a percentage of the takings from their sales. Item trading has also been added, along with item customisation systems for you to rename and recolour your kit. There’s a new dueling mini-game, crates of mystery items to be found and unlocked, and special item sets that give you major bonuses for wearing them all at once. [/p]

This is huge. And it’s probably going to make a lot of people angry. But before you make up your mind, and before you read our full interview with Robin Walker on why they’re selling in-game items for real money, here’s exactly what’s happening and how it works – plus a few shots.


You can buy items from inside the game
Players can buy the new community items, and all Valve-made items, by adding real money to their Steam Wallet. Money added to the Steam Wallet can also be spent on anything on Steam. The minimum you can add to your wallet is $5 / £4 / €5. You can’t buy older community items yet, Valve are going to roll that out gradually once the system is working.

Prices range from $0.49 to $4.99
The average price of an item is $1.97. Older Valve-made items tend to be the cheapest, new community-made items cost the most. The new Spy knife is $4.99, and the new Soldier rocket launcher is $2.49.

Some items can never be found or crafted, only bought
But these are a small number of cosmetic items. Valve are strict about making sure those that give you “gameplay advantages” are findable for free. There are also a few items that are findable but not purchasable.

You can now trade items with anyone
You can select a friend, someone on the same server as you, or anyone if you have their Steam Community profile URL. There’s no dedicated official site for finding people with the items you want, but community sites have already sprung up in anticipation of this update.

You cannot unlock the new items with achievements
This means there’s no way to work towards them other than buying them. But you can find them, craft them, trade for them, give them to other people for free, or win them by dueling other players.

You cannot craft or trade an item you bought with real money
But other than that, there’s no way to tell between a bought item and one found, crafted or traded. The items everyone has before this update will now be Vintage items, and no items bought or found from now on will get that fancy label. There’s no benefit to this, it just makes them collector’s items.

There’s now a dueling mini-game
In any match, you can challenge any player on the enemy team to a duel. If they accept, they are highlighted in-game the way your nemesis would be, and the game keeps track of how many times you each kill each other. Medals are awarded for duels, and winning a certain number of duels gives you a free item.

You can find tools to customise an item’s look and name
You can now find Name Tags or Paint Cans that you can use to rename or recolour your items. Not all items can be recoloured, but it looks like most of them can be renamed.

The new game mode is not in this update
Robin previously told us there’d be a new game mode in the next TF2 update, but in the end they didn’t have time to finish it. They were also planning to add one more pack of Polycount items, but since they relate to the new game mode, they left those out too.

Team Fortress 2 is not free to play
Robin said they considered it, but “right now the cost of purchasing TF2 again is the main cost that cheaters pay when we catch them.”


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Source


Other useful links about the update:
New item sets for Soldier, Sniper, Spy, Scout, and Pyro
Mannconomy FAQ
Mannconomy Comic
 
Rydian said:
I really hate the "kids with their parent's debit cards have an advantage against people that just play" shit, so I'm glad to see items you can only buy are just cosmetic.
Unfortunately that isn't fully the case here. For some reason Valve broke their own rule of never giving a cosmetic item a gameplay changing effect when they introduced sets of weapons in this update. In able to use a set you need the weapons (easy to get) and the corresponding hats (pretty much impossible to find unless you're lucky as hell).

Luckily enough the effects of these sets are pretty bad, but it's rather disturbing that you need hats to use the effects of a set.
 
Quite a bit of the time the bonus effects are completely negated by the downsides of the items in the set anyways - Being a Sniper on 2fort while being headshot-proof would be great, except you can't headshot people yourself. And even then, I'm pretty sure hats go well above the $5 limits most items seem to have, and the cheapest you can buy an entire Polycount set is the same price as the game itself anyways.

Honestly, I'm not a huge fan of the idea, although I can see where it might be useful if I had a couple spare bucks in PayPal and there was a new item I really really wanted to try out. But the amount of people who are calling Valve sellouts or 'worse than Activision' is unbelievable, and apparently some of them aren't actually trolling. I've seen people shut down their servers and uninstall the game because of this, and it entirely blows my mind that people would be that butthurt over this update.
 
shit's too expensive, I'm not buying any of it.

micro transactions my ass

edit: I gave in already and bought $3 worth of engineer weapons

damn you steam.
 

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