ROM Hack [Taking requests] Super Mario 3D Land Custom Levels!

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Kingy

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Thanks to @exelix11's tool, we can now model import!

I will take requests and make it into a playable course!

Please note that I will do some, but not all :).
do:creep:

Any ideas as I am willing to put my life into this (Not really.)

Have a good day.

Current courses made by me:
N64 Mario Circuit. Filename: Kingy'sStupidFirstLevel.zip
Pics are here!
 

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Last edited by Kingy,
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you know i have a question, I use maya 2012 but everytime I try to export obj with NW4C i get an error saying: // Error: CreativeStudio cannot be found: (NW4C_ROOT is not defined)

also what object.szs did you open and put your bcmdl and .kcl and .pa files in? The name of your bcmdl did your rename the .szs after it or does it not matter :-)?
 
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can you post a screenshot of Kingy'sStupidFirstLevel.zip (too lazy to try it myself)
sure.

--------------------- MERGED ---------------------------

you know i have a question, I use maya 2012 but everytime I try to export obj with NW4C i get an error saying: // Error: CreativeStudio cannot be found: (NW4C_ROOT is not defined)

also what object.szs did you open and put your bcmdl and .kcl and .pa files in? The name of your bcmdl did your rename the .szs after it or does it not matter :-)?
I had no problem with NW4C (So I don't know) and I used 'FirstStepASideView.szs'. I renamed the bcmdl, kcl and .pa files so I don't replace FirstStepASideView.
 
Can you also import custom models over Mario?

I managed to get this one working...

EQehVAU.png


Couldn't remove the gloves though XD
 
Last edited by Mattshark,

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