Hi everyone!
I want to share the visual concept for a project I'm passionate about: Loyal Mario 64 (or Loyal64).
The idea is to bring the universe and atmosphere of the series 'The Loyal Pin' into the Super Mario 64 engine, creating what I call a '3D Novel' experience. It’s focused on storytelling, aesthetics, and a more 'elegant' vibe for the console.
Full disclosure: I am still a beginner in the N64 modding scene. I’m currently learning the tools and exploring the limits of the engine to see how far I can take this vision.
What I have planned so far:
Stay loyal and tuned!
(beta logo ↓)
I want to share the visual concept for a project I'm passionate about: Loyal Mario 64 (or Loyal64).
The idea is to bring the universe and atmosphere of the series 'The Loyal Pin' into the Super Mario 64 engine, creating what I call a '3D Novel' experience. It’s focused on storytelling, aesthetics, and a more 'elegant' vibe for the console.
Full disclosure: I am still a beginner in the N64 modding scene. I’m currently learning the tools and exploring the limits of the engine to see how far I can take this vision.
What I have planned so far:
- A different protagonist: Mario in a black suit/tuxedo, fitting the palace setting.
- The Hub: The Pine Palace (reimagining the classic castle).
- Collectibles: 140 unique 'Pins' instead of Stars.
- Dialogue-heavy gameplay: Making the 'Gossipy Toad' and other NPCs central to the plot.
Stay loyal and tuned!
(beta logo ↓)






