I managed to make my Micron RAM run comfortably at 2400MHz with some adjustments. TOTK manages to hit 60fps most of the time. This is all from my mariko switch though, I have yet to tweak the Hynix RAM on my oled.
I'm obviously not knowledgeable enough but look, me pulling some micron documentation I googled least shows I've serious level of interest and looking to get this issue I have sorted Now tell me how would I know if I should overvolt and if I should leave the timings on auto or not and I'm gonna run.Thanks!
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Thanks for the advice I've decided to place it at 2064 with no overvolt and default timings.Now what I really think would help many of us is a way of finding optimal timings without having to go through trial and error and possibly corrupt the nands.
I managed to make my Micron RAM run comfortably at 2400MHz with some adjustments. TOTK manages to hit 60fps most of the time. This is all from my mariko switch though, I have yet to tweak the Hynix RAM on my oled.
Hi,just made another adjustment so what I did was I left it at 2131 @meha and used the config you posted last night of your adjustments for your oled micron (mine is oled micron too).I runs fine so far but only got to test it for a few minutes. @meha@renA21 Before I had it at 1998 with default timings so question is how could I test it to see if the costum timings work faster than default ones?I used saints row 3,the game has memory as bottleneck but it's a mess of a game and the frame drops can drop from 60 to 43-44 often and the improvements feel very much the same as 1998 at default timings.Any other ways I could test and see if the costum timings work faster than the default 1998 without having to go back to the default 1998 config?
I managed to make my Micron RAM run comfortably at 2400MHz with some adjustments. TOTK manages to hit 60fps most of the time. This is all from my mariko switch though, I have yet to tweak the Hynix RAM on my oled.
Had a look at borderlands the pre sequel just there.In the hub/town with 60fps patch I was getting 48fps at 1600, when I bumped to 2131 it resulted in 59-60.
I recently updated to 1.6.2 (coming from 1.6.0) which is the first version ever I have issues with.
As soon as I use a loader.kip (either edited or the default one from the downloads page) AMS does not boot any more. If the loader.kip is removed, AMS boots as usual with OC-Suite complaining about the missing .kip file:
I recently updated to 1.6.2 (coming from 1.6.0) which is the first version ever I have issues with.
As soon as I use a loader.kip (either edited or the default one from the downloads page) AMS does not boot any more. If the loader.kip is removed, AMS boots as usual with OC-Suite complaining about the missing .kip file:
Unfortunately, there is no log created when trying to boot with the .kip file in place.
I am using an Aula console on firmware 16.02 using AMS 1.5.3 and hekate 6.0.5.
One thing that makes me wonder is why maximum RAM clocks are lower on erista? Is it the SoC manufacturing process (bigger)? Less fine tunable plls/timings? If the RAM spec allows for clocks above 2000 MHz we should be able to reach that on any Switch, no?
One thing that makes me wonder is why maximum RAM clocks are lower on erista? Is it the SoC manufacturing process (bigger)? Less fine tunable plls/timings? If the RAM spec allows for clocks above 2000 MHz we should be able to reach that on any Switch, no?
Can you list these reasons? You can go technical. I don't mind.
Having a "safe" RAM clock around 2 GHz would already be a huge improvement over what we have now. Not gonna lie.
Can you list these reasons? You can go technical. I don't mind.
Having a "safe" RAM clock around 2 GHz would already be a huge improvement over what we have now. Not gonna lie.
what you mean? you can already do 2131 on erista
anyways if you want higher than 2131, compile yourself. not gonna lift limit for my public releases
same for mariko 2400
ah i didn't write safe unsafe. Kazu did. and what distinguishes safe is if almost all consoles can do it or not.
So not every console are capable of clocks higher than 1862, so reason why clocks higher than 1862 are unsafe
hekate says for my erista Switch it has Samsung K4F6E304HB-MGCH 4GB. If it depends on the RAM how high it goes is there a list of known RAM chips that can go higher without issues?
For what little it's worth I have the same DRAM ID and a few versions ago I tried to push it to 1996 with no voltage changes. It stress tested just fine for hours on a very hot day, but then when I applied it to TotK the game did eventually crash for the first time, where I'd previously put hundred hours into the game @ 1862 (1224CPU/844GPU)
Maybe an overvolt would fix that, but that crash shook my confidence
hekate says for my erista Switch it has Samsung K4F6E304HB-MGCH 4GB. If it depends on the RAM how high it goes is there a list of known RAM chips that can go higher without issues?
you have 3200Mbps spec chip, so even 1862 might not work for you. 2666? it's a joke for that chip.
and you obviously misunderstood the document. 2666 is not the chip's max, but it's just explaining the labeling letters of the ram chips.
and it's for ddr chips. has nothing to do with lpddr
For what little it's worth I have the same DRAM ID and a few versions ago I tried to push it to 1996 with no voltage changes. It stress tested just fine for hours on a very hot day, but then when I applied it to TotK the game did eventually crash for the first time, where I'd previously put hundred hours into the game @ 1862 (1224CPU/844GPU)
Maybe an overvolt would fix that, but that crash shook my confidence
mgch is 3600 specs chip, so 1862 is gonna barely work for this chip
btw, if you have problems with AUTO_ADJ on erista, use NO_ADJ_ALL instead (same as before timing adjustment came to erista)
erista timing adjustment is still meh, and it's better to use NO_ADJ_ALL on erista.
i don't actively develop for erista because i only use mariko, but hopefully it gets better in future
mgch is 3600 specs chip, so 1862 is gonna barely work for this chip
btw, if you have problems with AUTO_ADJ on erista, use NO_ADJ_ALL instead (same as before timing adjustment came to erista)
erista timing adjustment is still meh, and it's better to use NO_ADJ_ALL on erista.
i don't actively develop for erista because i only use mariko, but hopefully it gets better in future
Yea when I tried that I'd made no timing adjustments. I know others have pushed it beyond the ' erista official maximum', probably without an overvolt even, but what I gather now is I should probably just consider myself lucky that 1862 has been perfectly stable for my RAM and 'cash in my chips' where any gain isn't worth the risk or stress on the chip
Edit: Gonna try 1932.8 for a while, no ov
you have 3200Mbps spec chip, so even 1862 might not work for you. 2666? it's a joke for that chip.
and you obviously misunderstood the document. 2666 is not the chip's max, but it's just explaining the labeling letters of the ram chips.
and it's for ddr chips. has nothing to do with lpddr
No, no, i understand what it says. The number is the actual real clock if we consider it's sampling on both clock edges so 1333 MHz becomes 2666 because that's how DDR (double data rate) works. If it's rated for this clock speed it should reach that without issues. Whenever it has good timings to take advantages at this speed is another story.
Doesn't that contradict what you just said ("3200Mbps spec chip")? Because i have the MGCH one too.
Been playing TotK for 200 hours with 1862 MHz without issues. The reason i would want to go higher is because there are still frame drops in certain situations a higher GPU clock does not solve. CPU is pretty much always below 80% so that can't be it.
No, no, i understand what it says. The number is the actual real clock if we consider it's sampling on both clock edges so 1333 MHz becomes 2666 because that's how DDR (double data rate) works. If it's rated for this clock speed it should reach that without issues. Whenever it has good timings to take advantages at this speed is another story.
Doesn't that contradict what you just said ("3200Mbps spec chip")? Because i have the MGCH one too.
Been playing TotK for 200 hours with 1862 MHz without issues. The reason i would want to go higher is because there are still frame drops in certain situations a higher GPU clock does not solve. CPU is pretty much always below 80% so that can't be it.
contradicts what? only 1600Mhz is guaranteed to work for that chip. (3200Mbps(or MT/s actually) = 1600Mhz) 1862 might work because hardware are manufactured with margin and some tolerance. limits and capabilities differ for each individual chip.
and why don't you just go and try raising the clock for seeing if your chip can go higher instead of asking the question. again, limits and capabilities differ for each individual chip.
and DDR4-2666 on the pdf file has no relevance here. like i said it's for describing specs of the ram chip. and it's not even ddr4. we are lpddr4. and jedec official max for ddr4 is 1600Mhz. anyways point is it has nothing to do here and 1333 is not the max
I have been testing mem stability on 2400MHz for several hours now in MemTesterNX and there were no issues so far.
From what I’ve heard there are some specific games (e.g. Bowser’s Fury) that are more sensitive for mem clock and timing issues and therefore recommended for stability testings.
I have been testing mem stability on 2400MHz for several hours now in MemTesterNX and there were no issues so far.
From what I’ve heard there are some specific games (e.g. Bowser’s Fury) that are more sensitive for mem clock and timing issues and therefore recommended for stability testings.
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they need to have a strong line up on the launch titles too. I think they should move metroid prime 4 to the next console because by now it has been quite a while and there's no release date scheduled yet