Is there any way to download from the Tinfoil shops on PC instead of from the Switch itself?
I have no experience with the hardmodded Switches, but I'm pretty sure that formatting SD card on sysNAND side will definitely remove pretty much everything that is on SD card, including emuNAND.
Well, there's NSC_Builder that can do that, although I haven't used it in a very long while. It was useful in the SXOS days to run super XCIs from a hard disk, but now on Atmosphere, it's kind of useless. As for emulators, I have no idea.Hi there, just checking, are there still no method to combine base+update+dlc? That would work with both switch, and emulators?
There's linkhalo or something like that. Helps with games that requires account linking.So, i install DLC for Xenoblade Chronicles 3. It installed successfully. I use dbi installer. But when i access it ingame, it asked to be linked to Nintendo Account. Is there any tips?
So, i install DLC for Xenoblade Chronicles 3. It installed successfully. I use dbi installer. But when i access it ingame, it asked to be linked to Nintendo Account. Is there any tips?
What is the error code?Hello
I recently had my OLED modded with a HWFly chip and I get error messages every time i try to open a game. The games open but the audio sorta freezes a few seconds later and then I get the error screen. Is there anything I can do to make this work? I'm running 16.0.03 with AMS 1.6.1 (BG Megapackage). Everything works fine on my V1 so I don't know whats going on.
i will try to redownload the DLC and reinstall then see if it works. Thank you for your replyShouldn't need to link any Nintendo account, my guess you are missing some files either the dlc unlocker or the update for it.
Usually 2153-1540. Sometimes 2111-0259.What is the error code?

Ktempkin released a 12 page document which she submitted to Nvidia prior to releasing it to the public which should explain how it works on a more sophisticated level.Is there a fairly technical write-up available on how the Fusee Gelee exploit works? I am not necessarily interested in the source, but a high-level overview would be a great read. Surely there's got to be some severely underappreciated banger blog-posts by some reverse engineer / researcher on the topic by now.
For something I use and rely on for my games every day, I have come to realize that I know precious little about the tools I make use of every day. Perhaps starting with the exploit that makes everything else possible (okay, technically the RCM bug, but anything hardware related might as well be black magic to me) will be a good starting point.
Exactly what I was looking for, tysm. Technical enough to be interesting, but not too technical that I have no clue what I'm reading. Hits the sweet spot.Ktempkin released a 12 page document which she submitted to Nvidia prior to releasing it to the public which should explain how it works on a more sophisticated level.
Interesting read! On the last page, talking about people stuck with unpatched Switch consoles, it mentions "It is suggested that consumers be made aware of the situation so they can move to other devices, where possible." Why didn't I think of that before? I could have gotten rid of my unpatched and get a nice, secure patched Switch instead. Truly a missed opportunity!Ktempkin released a 12 page document which she submitted to Nvidia prior to releasing it to the public which should explain how it works on a more sophisticated level.
"It is suggested that consumers be made aware of the situation so they can move to other devices, where possible." Why didn't I think of that before? I could have gotten rid of my unpatched and get a nice, secure patched Switch instead.
