1. TeamAwesomeness21

    OP TeamAwesomeness21 Member
    Newcomer

    Joined:
    May 26, 2018
    Messages:
    28
    Country:
    United States
    I can't exit out of Tippi.
     
  2. Nerdtendo

    Nerdtendo Your friendly neighborhood idiot
    Member

    Joined:
    Sep 29, 2016
    Messages:
    1,296
    Country:
    United States
    What do you have IR mapped to?
     
  3. TeamAwesomeness21

    OP TeamAwesomeness21 Member
    Newcomer

    Joined:
    May 26, 2018
    Messages:
    28
    Country:
    United States
    numpad keys

    — Posts automatically merged - Please don't double post! —

    every time I let go of IR, Tippi's screen appears
     
  4. Nerdtendo

    Nerdtendo Your friendly neighborhood idiot
    Member

    Joined:
    Sep 29, 2016
    Messages:
    1,296
    Country:
    United States
    Map your IR button to NOT.
     
  5. TeamAwesomeness21

    OP TeamAwesomeness21 Member
    Newcomer

    Joined:
    May 26, 2018
    Messages:
    28
    Country:
    United States
    there is no "NOT" key. and I have a simpler solution. make the emulator emulate upright wiimote and map up on the d-pad to left,down on the d-pad to right,left on the d-pad to down,and right on the d-pad to up. with what I initially used, IR forward was 6, IR backward was 7, and IR hide was 8 and IB. Now, all my IRs are mapped to !C, except IR hide which is mapped to C. I'm emulating a sideways wiimote with up mapped to up, down mapped to down, left mapped to left, and right mapped to right. Now, to deactivate Tippi,, I have to hold C. Holding Z, the Z-axis wiimote shake also works, but while Tippi is active, I can't do anything. Okay, here is my new setup with sideways wiimote:
    Buttons
    A is mapped to A
    B is mapped to B
    1 is mapped to '1'
    2 is mapped to '2'
    - is mapped to MINUS
    + is mapped to EQUALS
    Home is mapped to RETURN
    Threshold is 50
    IR
    Up is mapped to 'Axis Y-'
    Down is mapped to 'Axis Y+'
    Left is mapped to 'Axis X-'
    Right is mapped to 'Axis X+'
    Forward is mapped to !'6'
    Backward is mapped to !'7'
    Hide is mapped to !'8'
    Center, Width, and Height are all 50
    Swing
    Up is mapped to C
    Down is mapped to D
    Left is mapped to E
    Right is mapped to F
    Forward is mapped to G
    Backward is mapped to H
    Dead Zone is 0
    Tilt
    Forward is mapped to I
    Backward is mapped to J
    Left and Right are mapped to R
    Modifier is mapped to M
    Dead Zone and Circle stick are both 0, while angle is 90
    Shake
    X is mapped to X
    Y is mapped to Y
    Z is mapped to Z
    Threshold is 50
    D-pad
    Up is mapped to UP
    Down is mapped to DOWN
    Left is mapped to LEFT
    Right is mapped to RIGHT
    Threshold is 50
    Extension
    None
    Rumble
    Motor isn't mapped to anything
    Options
    Sideways Wiimote has a checkmark. Other boxes don't.
    Speaker Pan is 0 and Battery is 100
    Only problem is that I have to hold 8 to use Tippi. and I can't get to that hidden door in 1-2. and I can't use anything else while using Tippi.
    while Tippi is active, mashing X,Z,L,R,I,J,C,D,6,or 7 produces interesting results.
    Holding Z,L,R, or 6 exits out of Tippi.
     
    Last edited by TeamAwesomeness21, Aug 13, 2019
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - emulator, Dolphin, Super