Emulation Super NES emulator for GBA?

  • Thread starter Thread starter kerpalz
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Dude, you really need to submit that to the author of SNES Advance. I'm sured he'd appreciate it.
 
Who's the man?
Your the man!!!

Good work, and thanks for slaving over all these and releasing the list for everyone to see what works and doesn't...

It's much appreciated...
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I'm glad to hear that, Luse
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Oh and Garp, I'm not done just yet!
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I've got W, X, Y and Z left to do
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But that's only like 150 roms or so.
 
Yeah...those are minor. You're definitely looking at the end of the road now, and that's the main thing. Heh. I remember when you started, I was wondering how long it would take. It's been a while, but man is it worth it. You double the usage of the SNESAdvance with your list. You really do.
 
Aaaw, now you're making me blush
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It would've gone much quicker had I not got so into X2: The Threat and Ninja Gaiden. But hey, at least _I_ had fun
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lol

It's easy to get distracted when you're surrounded by good games...both on the SNES and off. I would have had troubles testing some of the games like Uniracers. I'd get lost playing them all over again. Heh. So I can totally understand where you're coming from.
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When a new release comes out all working games has to be retested to insure the new version turn them into non-working so we couldnt cheat by only checking non-working games.
 
Hello all, this is sephiroth2k from the SNESAdvance board (RIP). I figured since this is an active board with a decent userbase, I'd continue the "SNESAdvance Speed Hacks & Fixes" thread here. I haven't done much hacking recently, but when I do I'll update here, everyone else post their hacks/fixes here also.

There's a new version out, 0.1! The dat format has changed , so I uploaded the version of the dat distributed with the release. All new updates to the dat will be in this new format.

Superdat
Fixing Tutorial
Speed Hacking Tutorial
Fixing Code Running In RAM Tutorial

New Games in Superdat Since v0.1:
April 7th : Q-bert 3 (U) : sephiroth2k : Fixed & Speed Hacked
April 4th : Bahamut Lagoon (J) : john6931 & DarkCube : Fixed, still not playable really

I did a little work on Game Genie Thing today, seems to be working quite well. For Game Genie->X conversions HiRom/LoRom is automatically detected now, haven't figured out a way to do this for ROM Address encryptions though. It currently supports:
SNES Game Genie Code ROM Address SNESAdvance Patch
Opcode translator, useful for speed/fix hacking
If anyone can think of another feature to add, feel free to ask for it.
Game Genie Thing v0.3
EDIT: Argh, just realized some LoRom games are coming up with patches 400000h too big, I'll fix it tomorrow (later today I mean).
 
Hello all, this is sephiroth2k from the SNESAdvance board (RIP).  I figured since this is an active board with a decent userbase, I'd continue the "SNESAdvance Speed Hacks & Fixes" thread here.
i was hopping pocketheaven,wouldn't stay down for long
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but it's nice to see you're still working on the SuperDat

i was wondering. i had a list of "very playable games" for snesadvance on pocketheaven,is there anyway i could get it back(i don't have any back up on my PC,it was all on boards.pocketheaven.com)

also harvest moon seems to be running very good now
same with knights of the round table

edit:snesadvance was updated April 4th,2004

current realease V0.1: http://www.snesadvance.org/files/snesadvance.zip
latest bin http://www.snesadvance.org/files/bin.zip
and of course...the superdat from sephirot http://www.patmedia.net/dfreiday/superdat.zip
 

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