Super Mario Bros. Robot Player!

m_babble said:
He totally got hit a number of times.
Super Mario Bros. just has bad collision detection, if you've ever played it.
QUOTE(DiscostewSM @ Feb 22 2011, 02:07 AM) I'm still trying to figure out how him taking the pipe in world 4-2 got him to the place that the vine is supposed to take you with the mushrooms. Glitch from hitting the vine and getting into the pipe quick enough?
If two warps are on the screen at the same time, one of them gets overridden by the other. So you were kinda close.
 
That's not a normal NES that its being played on. Look at the power light, wrong color!

And thats a modified controller that looks like its controlling the fakeNES with a MiniUSB plug...
 
http://julian.togelius.com/mariocompetition2009/

Hasn't this been done in the past hundreds of times already?

The people on the instructables page are stupid.
rofl.gif


"For all you "too young to know the original Mario game", Mario can't "wall jump" like he does @ 3:54. I call BS on this. It's either fake or the game was altered, which doesn't merit a WIN in my books. I say FAIL..."

Bwahahaha.
 
Hmm...I dont know if anyone else has but I call BS. I know Mario had bad collision detection but a lot of those were extremely close to call and since when could Mario wall jump back in the day. Also the console looked modified (green on switch)
 
The video Antoligy posted was what I thought the NES AI was.
I'm far more impressed with the real AI engine with the multi-path finder on Super Mario World than the script recorded controller.
 
TAS are always amusing to watch
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it wouldn't be cooler if it was a real AI with pathfinding and stuff, just interesting
 
JinTrigger said:
Hmm...I dont know if anyone else has but I call BS. I know Mario had bad collision detection but a lot of those were extremely close to call and since when could Mario wall jump back in the day. Also the console looked modified (green on switch)
It's a bot, not a human. They're far more precise.
 
Laughing Stock said:
JinTrigger said:
Hmm...I dont know if anyone else has but I call BS. I know Mario had bad collision detection but a lot of those were extremely close to call and since when could Mario wall jump back in the day. Also the console looked modified (green on switch)
It's a bot, not a human. They're far more precise.

eh..I guess...Still extremely close

Tho Im not knocking the fact that its kinda cool.
 
I've posted something like this in the Youtube section, this one's a little bit more believable though.

[youtube]http://www.youtube.com/watch?v=oqnrHM4bUa0[/youtube]
 
If you go to the source for this vid and then follow the link to the SMB glitch page it explains very clearly how the SMB1 wall jump is achieved, I posted a quote earlier in this thread.
 
ferofax said:
walljump!

BLASPHEMY! Mario can't walljump! sure, Kage can, but Mario ain't no ninja!
Have you even played New Super Mario Bros?

Anyways... yeah the walljump is possible in the original SMB, but it's very difficult.

@video: How do we know that it's actual AI? I'm thinking it's just copying button presses from a TAS run.
 

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