Summon Night 1 Translation Project

Discussion in 'NDS - ROM Hacking and Translations' started by DarthNemesis, Dec 1, 2008.

Dec 1, 2008
  1. DarthNemesis
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    Member DarthNemesis GBAtemp Maniac

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    [​IMG][​IMG]

    This is a translation project for the game Summon Night 1, by Noitora and DarthNemesis.
    Project blog

    We're starting with a menu translation, and we'll see where it goes from there. If you know Japanese or are familiar with the series and would like to help, check out the following:

    [​IMG]Translation Spreadsheet (items on multiple pages)
    [​IMG]SummonTrans v0.2 (script)

    A patch will be released once the items and a few of the menus are done.
     


  2. damole

    Member damole GBAtemp Regular

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    Looks good, I hope you make this a full translation. [​IMG]
    Your Soma Bringer one was awesome!

    Oops, I shouldn't have posted 2nd. Sorry Noitora. XD
     
  3. Noitora

    Member Noitora ::

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    I'm currently extracting all the lz compressd files...they're too many.
    Extracting all graphics.
     
  4. HokageNaruto

    Member HokageNaruto GBAtemp Regular

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    oooo I also hope this becomes a full translation. If you need a script editor, I can do it [​IMG]

    EDIT: lol
     
  5. Oath

    Member Oath GBAtemp Regular

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    Sweet, good luck guys [​IMG]
     
  6. Cortador

    Member Cortador GBAtemp Fan

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    Omg. Can't wait until this one is done.
    I wish i could help even though i have zero knowledge of Japanese.

    Anyhow, Good Luck.
     
  7. Noitora

    Member Noitora ::

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    I'm almost finished extracting all the graphics, there are maaany images that need editing D:
     
  8. DarthNemesis
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    Member DarthNemesis GBAtemp Maniac

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    I found more strings in the overlay files, like the help text when you hover over a menu option. Need to add those to the inserter...

    Edit: Does anyone know how to find the offset where an overlay file will be placed in ram? I know it has something to do with y9.bin...
     
  9. Noitora

    Member Noitora ::

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    Yes, they are in the first overlay files if I remember correctly but when recompressing the file back after editing the game froze :/
     
  10. DarthNemesis
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    Member DarthNemesis GBAtemp Maniac

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    Found the format (thanks KC for posting it). That should help with updating the pointers.

    However, I tried editing a string in place and got an error from crystaltile2 that the file didn't fit in the original space...
     
  11. psycoblaster

    Member psycoblaster Divine

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    crystaltile2's file import isn't an insert- it's basically writing over the imported file over the current stuff. That means that you will need to use NDStools to just extract the files and edit the overlays.
    But if the overlay file's sizes are changed, don't you also need to change the header of the ROM?
     
  12. DarthNemesis
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    Member DarthNemesis GBAtemp Maniac

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    I could do that, but I don't know how to reproduce crystaltile2's compression algorithm. If I could just get it to recompress the overlay file and give it back to me, then I could update y9.bin appropriately.

    The original compressed overlay file doesn't start with lz77 data though, so I'm not sure how to reproduce it. The uncompressed length I can get from y9.bin, but I don't see anything resembling flag data. Does it use huffman coding or something?
     
  13. psycoblaster

    Member psycoblaster Divine

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    can I see one of the overlay files?
     
  14. DarthNemesis
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    Member DarthNemesis GBAtemp Maniac

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  15. MyauChanDesu

    Member MyauChanDesu Kamineko is GOD.

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    True, Soma Bringer translation was excellent!

    I'm really hoping that you all would make this a full translation like you did with Soma Bringer.
     
  16. psycoblaster

    Member psycoblaster Divine

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    hmm... and crystaltile2 decompressed this?
     
  17. DarthNemesis
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    Member DarthNemesis GBAtemp Maniac

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    Yep, that's the result.
     
  18. Noitora

    Member Noitora ::

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    Yes it did, Nintenlord's decompressor was giving me an error and since crystaltile displayed them as lz compressed files, decompression worked just fine.

    Darthnemesis: Crystaltile is open source, there must be links for the source somewhere around the forums here.
     
  19. War

    Member War Take it easy~

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    Wowzers, another DarthNemesis translation. Looks like a good game, so I'm glad you picked it up.
     
  20. DarthNemesis
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    Member DarthNemesis GBAtemp Maniac

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    Found a way around the space issue; I just padded the arm9 and used dslazy to build a version with more free space for crystaltile to use.
     

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