Hacking Streetpass over IP - Questions

Gildoniel

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Hello everyone!

As with Gateway online gaming seems not to be possible up to today. I thought about creating an application to forward the 3DS Wlan packages (Streetpass) over the Internet to another - dedicated computer - like Voice over IP.

I'm aware that there is a so called "Homepass" or Streetpass Relay (which I'm using for SP hits in sleep mode). But this is not what I'd like to achieve - it should be like online playing - emulating the second party via a free Wlan adapter.

My Questions now:
- Does anyone know if there have been attempts on this?
- Are there any known documentations on how 3DS Streetpass behaves on layer 1 & 2?

I'll try to look into it myself, but if anyone has any relevant information about this, please let me know.
I'll keep you updated on the project - although right now it is an idea - I don't know yet if this is really doable.

Best wishes,
Gildoniel
 

gamesquest1

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I think you mean for local play and download play, streetpass is just the little mini games and stuff like that,not actual multiplayer

But idk tbh. I have only seen the streetpass relay stuff
 

Gildoniel

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So... hamachi for 3ds?
I didn't know know hamachi - just had a look at the website. In a way yes and no: "Hamachi" for 3DS Streetpass - although it is only ptp and not about virtual networks.

The idea is to capture all the Streetpass "wlan-traffic" (regardless of standard conformity) from one 3DS console (identified by mac) and to forward the packages over the Internet and send them out "as they were" on the "other side". In short some sort of tunneling. This will most likely require an internet connection + a dedicated wlan adapter.
 

Gildoniel

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I think you mean for local play and download play, streetpass is just the little mini games and stuff like that,not actual multiplayer

But idk tbh. I have only seen the streetpass relay stuff
Yes - "local play" over the internet.
There are quite a number of games, where you can do many things locally, that you could also do over SpotPass.
And I wrote One - One tunneling, but if this works, it could also tunnel more than just one (if local multiplayer modes exist) would be more complex but doable if 1 to 1 works.
 

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