Homebrew StonedCoders - A 3DS development tutorial site!

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This is useful? (Pls say it is)


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I also agree that WordPress isn't a good idea. A static generated website would be enough and better. There was also https://github.com/xem/3DShomebrew .
I like the idea of being able to submit changes to tutorials, for when things are wrong or could be improved
Wordpress just allows me to make it very fast, static pages are more work. I am still a student, I have work to do other than this, so I chose wordpress because it would increase the speed I could make these tutorials! I know of that github, I contributed to it when it was still new, it got abandoned pretty quick though :(, It was also quite complicated to get your tutorials in because your fork would often get outdated quickly, it was a mess really. Wordpress actually allows me to add writers, which would give me the possibility to add people who can write new tutorials and make changes to the already existing ones, this IMO would be a better system that with github. I might consider putting all tutorials on github as well, so people can put improvements there and I'll update them on the site, but currently I don't think it's going to happen. If anyone does find anything wrong with any of the tutorials, you can either leave an message on the tutorial page itself, or email me at [email protected], thank you!
 
This should get sticked! I hope this keeps updated and completed and doesn't fall in the forgetfulness like xem's tutorial did. Also thanks for the gimp tutorial to make sf2d textures.
 
Last edited by marc00077,
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Wordpress just allows me to make it very fast, static pages are more work. I am still a student, I have work to do other than this, so I chose wordpress because it would increase the speed I could make these tutorials! I know of that github, I contributed to it when it was still new, it got abandoned pretty quick though :(, It was also quite complicated to get your tutorials in because your fork would often get outdated quickly, it was a mess really.

Those tutorials are indeed outdated, I was just pointing out that using github pages (https://pages.github.com/) would be nice. You could use Jekyll, which is a static page generator, aimed to simplify blogging and stuff. It is fully integrated with github pages http://jekyllrb.com/docs/github-pages/
It's not really harder to use than wordpress, there's just a small setup. Your articles can be written in Markdown, which honestly makes it faster.


Wordpress actually allows me to add writers, which would give me the possibility to add people who can write new tutorials and make changes to the already existing ones, this IMO would be a better system that with github. I might consider putting all tutorials on github as well, so people can put improvements there and I'll update them on the site, but currently I don't think it's going to happen. If anyone does find anything wrong with any of the tutorials, you can either leave an message on the tutorial page itself, or email me at [email protected], thank you!

It is way easier to submit a Pull Request on github than getting people to register on your wordpress...
 
Those tutorials are indeed outdated, I was just pointing out that using github pages (https://pages.github.com/) would be nice. You could use Jekyll, which is a static page generator, aimed to simplify blogging and stuff. It is fully integrated with github pages http://jekyllrb.com/docs/github-pages/
It's not really harder to use than wordpress, there's just a small setup. Your articles can be written in Markdown, which honestly makes it faster.




It is way easier to submit a Pull Request on github than getting people to register on your wordpress...
Problem is either way no one is going to. Xem's github didn't get much contributions, I'm not expecting mine to get many either. I still don't really see any real reason to stop using wordpress at this point. If you want to make your own feel free to do so, I'll be happy to contribute to it!
 
Is it okay if I ask questions here?

Alright, so I have my dev environment set up. (I used another tutorial previously for this)
Now, when I go to the folder that contains the "Makefile" file and I open up the terminal by Shift + Rightclick (It's just a regular cmd window, opened in the location of the folder). I then proceed to type "make" (without quotations).

I get this: 'make' is not recognized as an internal or external command, operable program or a batch file.

Any assistance would be appreciated. I have Python 3.4 command line (32-bit) My PC is 64 bit, but the interface opens up fine when I click the icon.

I have devkitARM and ctrulib installed as well. (It shows up as libctru under the devkitARM drop box in the installer/updater)
 
Is it okay if I ask questions here?

Alright, so I have my dev environment set up. (I used another tutorial previously for this)
Now, when I go to the folder that contains the "Makefile" file and I open up the terminal by Shift + Rightclick (It's just a regular cmd window, opened in the location of the folder). I then proceed to type "make" (without quotations).

I get this: 'make' is not recognized as an internal or external command, operable program or a batch file.

Any assistance would be appreciated. I have Python 3.4 command line (32-bit) My PC is 64 bit, but the interface opens up fine when I click the icon.

I have devkitARM and ctrulib installed as well. (It shows up as libctru under the devkitARM drop box in the installer/updater)
Sounds like devkitPro wasn't installed properly, probably want to reinstall it! Or you made edits to your PATH. You should run make from cmd, not python (You post wan't 100% clear on which you used).
 
Sounds like devkitPro wasn't installed properly, probably want to reinstall it! Or you made edits to your PATH. You should run make from cmd, not python (You post wan't 100% clear on which you used).
I see, I'll try reinstalling it.

I was using cmd here.

I think I'll try and leave the path where devkitPro installs to default. I manually moved around some files to another location.
 
I see, I'll try reinstalling it.

I was using cmd here.

I think I'll try and leave the path where devkitPro installs to default. I manually moved around some files to another location.
Than that's the problem. Because you moved those files windows couldn't find them anymore, a reinstall is probably the easiest way to fix it, though you could also change it in the PATH variable.
 
Than that's the problem. Because you moved those files windows couldn't find them anymore, a reinstall is probably the easiest way to fix it, though you could also change it in the PATH variable.

Thanks for the suggestion, I reinstalled it, and it built the file perfectly now.

Thank you! :)

Edit: Okay, now that I pressed the back button after I had compiled it, a message popped up saying something like "refers to a location that is unavailable"

Now that I went back to the folder that contained the ctrulib-master with examples, the folder just disappeared. I didn't delete anything.

Any idea what happened?
 
Last edited by AliTheAce,
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I have a stupid question pretty basic i think.
Is there a way to do an input place on the bottom screen?

Like in any form on website,
I want an input string that when we click a button like "go" it execute a code?

Thanks for any help it would greatly needed :D

PS by input I don't mean you touching the touchscreen but actually Input text that show the keyboard etc.
 
Last edited by Baoulettes,
I have a stupid question pretty basic i think.
Is there a way to do an input place on the bottom screen?

Like in any form on website,
I want an input string that when we click a button like "go" it execute a code?

Thanks for any help it would greatly needed :D

PS by input I don't mean you touching the touchscreen but actually Input text that show the keyboard etc.
Actually no way of doing such things, there is no UI library available for now.
 
Ok so after some playing around i got the input reading with graphics to compile. Citra however does not like it and I want to test on actual hardware. I don't have a way to run 3dsx, how exactly do i convert the elf into a cia or preferably .3ds.
 
Ok so after some playing around i got the input reading with graphics to compile. Citra however does not like it and I want to test on actual hardware. I don't have a way to run 3dsx, how exactly do i convert the elf into a cia or preferably .3ds.
If you can run a .3ds or .cia, you can run a .3dsx.
 

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