SSB Clash Rebirth

Discussion in 'NDS - Emulation and Homebrew' started by Swifty1992, Dec 24, 2010.

  1. Swifty1992
    OP

    Swifty1992 Member

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    Apr 13, 2009
    Team Clash has released the SSB Clash Rebirth Test.

    You can find it here:
    http://www.mediafire.com/?9j223b2yd4fhjwp

    Changes from Test Awesome + 1/2 are too many to list but include:
    - Graphical Revamp
    - Stock Mode
    - Classic Mode
    - All A Attacks (Non-Smash)
    - Dash Attacks
    - Taunts
    - Airdodges
    - Pause (Not huge news but it's nice, right?)

    There will be more frequent updates to follow.
     
  2. RoyalCardMan

    RoyalCardMan DS App Studio™ Developer

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    Aug 11, 2010
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    In the middle of gun fire.
    This is actually pretty cool!

    What new features are you thinking about adding?
     
  3. rockstar99

    rockstar99 Hi

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    Dec 3, 2008
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    How many chars and stages?
     
  4. RoyalCardMan

    RoyalCardMan DS App Studio™ Developer

    Member
    628
    1
    Aug 11, 2010
    United States
    In the middle of gun fire.
    I have a few suggestions:

    - You should have cursors(or hands) determining what character each player is using

    - Add effects so we can tell whether we hit someone or not


    I didn't see any really bugs, so I wont report any

    Nice work!
     
  5. Mazor

    Mazor Z80 master arch

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    Feb 14, 2008
    Filetrip download.

    It's advisable to post your homebrew on filetrip, this way you will get more downloads and feedback and your homebrew will stay indexed.
     
  6. Swifty1992
    OP

    Swifty1992 Member

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    Apr 13, 2009
    Thanks!

    In the near future I'm cleaning up some of the code to optimise it, and fixing some minor bugs. After that, I'll have to take into account feedback from everyone. I'll also be adding in some more characters (including Ike) and some more stages.

    @Rockstar
    There are currently 12 characters total and 6 stages total. The full roster has a ludicrous amount of characters planned, and the stage lineup isn't fully decided yet (although expect most if not all of the retro stages back).

    @RoyalCardMan
    You're right. Discs that represent the characters are something I have planned for the near future. And you're right about the hit effects. I'll see what I can do about that.

    @Mazor
    Thanks man.