Square Enix faces losses of $33 mil as subsidiary Luminous Productions pivots to create AAA titles

Luminous-Studios-SE-Loss_11-07-18.jpg

Last March saw the formation of a new development studio by Square Enix called Luminous Productions, which boasted many of the talent behind Final Fantasy XV and had a goal of creating innovative titles to bring to the market. In the six months since Luminous Production started work, Square Enix has reported a loss of 3,733 million yen from the studio, which is equivalent to $33 million dollars. To compensate for these losses, the subsidiary company will shift its focus towards creating AAA games of "large scale and high quality", better utilizing the talent and strengths of the development team. Square Enix itself also faces half the profit gain (compared to last year) as from the last six month financial period, despite major and critically acclaimed releases such as Octopath Traveler and Shadow of the Tomb Raider.

Merchandise sales and arcade related machine revenue also were on a decline, as year-on-year sales fell by 15% compared to 2017. Square Enix plans for total sales throughout the financial year to still bring in a profit of $2.39 billion, an increase from last year, while they project a decrease of operating income by about 19% due to the aforementioned losses.

The cause and nature of the extraordinary loss Having conducted an in-depth review of the business strategy for Luminous Productions Co., Ltd., a wholly-owned subsidiary (the “Subsidiary”), the Company had decided to focus the Subsidiary’s development efforts on large-scale, high-quality AAA game titles, which best leverages the Subsidiary’s strengths. This decision has resulted in the booking of an extraordinary loss amounting to 3,733 million yen, including the disposition of the portion of the content production account related to the game titles under development at the Subsidiary and impairment losses on intangible assets, in the Company’s financial results for the six-month period ended September 30, 2018.

:arrow: Source
 

alainvey

Member
Newcomer
Joined
Apr 7, 2016
Messages
18
Trophies
0
Age
38
XP
180
Country
Extraordinary loss = loss that is out of pattern and not a meaningful index of the company’s overall performance.
 

Arras

Well-Known Member
Member
Joined
Sep 14, 2010
Messages
6,318
Trophies
2
XP
5,438
Country
Netherlands
while you both are not wrong. they see those expenses as investments, never loses.
if they are explicitly calling it a loss then something went very wrong in the process.
They may have had some game prototypes that they decided to cancel or something? It's the only thing I can really think of.
 

Kilik410

Member
Newcomer
Joined
Oct 11, 2018
Messages
12
Trophies
0
Age
38
XP
56
Country
United States
For those wondering, Luminous studios was originally made to create a next gen engine, not to make specific games (Check youtube for Agni's philosophy). But they also had another engine which they used on a previous game that they upgraded to be next-gen. So they were kind of competing against each other. Now they can use the engine for whatever they want to.
So, wait, are you saying they didn't learn their lesson from Crystal Tools and tried to go even bigger? If so, then does this mean they had to scrap their new engine?
 

titan_tim

(Can't shut up)
Member
Joined
Mar 10, 2009
Messages
464
Trophies
1
Location
Tokyo
XP
2,505
Country
Japan
So, wait, are you saying they didn't learn their lesson from Crystal Tools and tried to go even bigger? If so, then does this mean they had to scrap their new engine?

The crystal tools is the engine that they upgraded that became competition for the luminous engine. BUT, since both were not progressing quickly enough, and were quite buggy, they decided to merge both the engines into one to finish FF15.
 

Bellebite2000

Well-Known Member
Member
Joined
Jul 31, 2018
Messages
180
Trophies
0
Age
64
XP
256
Country
Afghanistan
That is right, the same clowns how took over the FFVII remake (which was finished by CC2) because they know how to manage schedule and money, now report money and schedule issues, LOL. And of course, whoever put Tabata in charge of the Titanic, the real criminal here, still has his job. Great.
 

raxadian

Well-Known Member
Member
Joined
Nov 10, 2018
Messages
4,427
Trophies
1
Age
41
XP
4,636
Country
Argentina
how is that? the studio is new, how can they report losses with 0 games released. were they just twiddling their thumbs for six months instead of working in a new game??

Coding games takes time, more so on 3D.

Yeah that money wasted in six months is not a lost but investment capital. If the studio was at least a year old with not even a demo to show it would be a different deal.
 
Last edited by raxadian,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
  • BigOnYa @ BigOnYa:
    It sounds good actually, I like butterscotch
  • K3Nv2 @ K3Nv2:
    It sucked don't know wtf these little bits and pieces are they use now
    K3Nv2 @ K3Nv2: It sucked don't know wtf these little bits and pieces are they use now