Gaming Splatoon

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Not a lot of money to me honestly, like I said it'd be completely optional, the retail reason would be two-fold, available to those that need to replace their gamepad, and available to those that want to experience new ways to play games, I don't get why this is a bad thing. I'd be more than willing to plop $100 down on a second gamepad. And should one ever break sometime in the future, then yeah, I'd have no problem paying another $100 at that point, though I'd suspect that would be years in the future if they keep holding up the way they have been for me.
Actually, I'm pro selling Wii U GamePads separately at retail. However, having games require a $100 controller if it breaks down when a $49 controller (Wii U Pro Controller) would do the job equally fine is what I have a problem with. Nintendo was seriously stupid to have even released the Wii U Pro Controller because you can't even use it to change system settings. Its use in general is very limited. I don't particularly care about the asymmetrical gameplay aspect as I've yet to seen any single game out there for the Wii U that actually had a lasting appeal to its asymmetric gameplay features. Most games incorporate the Wii U GamePad in stupid ways so I really don't understand why I can't just leave it in the package, especially if as you say it should be optional, and keep wearing down the excellent $49 controllers Nintendo also makes. By the time I've worn down a Wii U GamePad, I could buy a new one to replace it or buy two controllers for the price of the Wii U GamePad. And I'd prefer more controllers, as would many other consumers I'd wager. That's where I have an issue with Nintendo.
 
Actually, I'm pro selling Wii U GamePads separately at retail. However, having games require a $100 controller if it breaks down when a $49 controller (Wii U Pro Controller) would do the job equally fine is what I have a problem with. Nintendo was seriously stupid to have even released the Wii U Pro Controller because you can't even use it to change system settings. Its use in general is very limited. I don't particularly care about the asymmetrical gameplay aspect as I've yet to seen any single game out there for the Wii U that actually had a lasting appeal to its asymmetric gameplay features. Most games incorporate the Wii U GamePad in stupid ways so I really don't understand why I can't just leave it in the package, especially if as you say it should be optional, and keep wearing down the excellent $49 controllers Nintendo also makes. By the time I've worn down a Wii U GamePad, I could buy a new one to replace it or buy two controllers for the price of the Wii U GamePad. And I'd prefer more controllers, as would many other consumers I'd wager. That's where I have an issue with Nintendo.


I like a few of the Asymmetric gameplay experiences, like Nintendoland, Game and Wario, and Rayman Legends, though I'll agree there aren't too many examples of it at this point, but those experiences have all been fun and lasting for me and my buddies. I'm already good on the amount of usable controllers I can use on my Wii U (3 Wii U Pro controllers, 4 wiimotes, 2 nunchucks, 1 classic controller, 1 classic controller pro, 1 gamepad, 4 gamecube controllers for Smash, not a single one of them broken in any way), so i guess that's not really an issue on my end. And like I've been explaining any game that would utilize 2 gamepads would only be optional, it would mostly be the matter of adding another player into a game that can't support another player due to lack of screen space, such as 3 people playing Hyrule Warriors, 6 playing Mario Kart 8 locally, 2 playing Splatoon online (online obviously wont work with 2 players if one has a standard Wii U pro controller as anytime the player without the gamepad would pause, navigate the map with the analog stick and then hit a button to jump there on the map would put them at an inconvenience as opposed to those that can simply just tap anywhere on the gamepad screen on t he fly). I mean I get why some experiences aren't accessible for a player without a gamepad. And then of course there is the idea of multitasking, would be really cool to have one gamepad playing netflix while you could play a full game that utilizes both the tv and the gamepad with the other gamepad. Clearly it would all just be nice optional modes at this point (a killer app could change that in the future though, who knows), but they're all optional modes that I know me and my friends would all be interested in, and thats why for a price like $100, I'd happily pay for a second gamepad.
 
I like a few of the Asymmetric gameplay experiences, like Nintendoland, Game and Wario, and Rayman Legends, though I'll agree there aren't too many examples of it at this point, but those experiences have all been fun and lasting for me and my buddies.
Nintendo Land is a demo and a "Nintendo Land 2" has been long overdue. I'm tired of playing the same minigames over and over and over again more than two years after launch. It gets boring after a while. Game & Wario isn't even a good game to begin with and Rayman Legends was better on PS4, in my opinion.
I'm already good on the amount of usable controllers I can use on my Wii U (3 Wii U Pro controllers, 4 wiimotes, 2 nunchucks, 1 classic controller, 1 classic controller pro, 1 gamepad, 4 gamecube controllers for Smash, not a single one of them broken in any way)
Have you ever played competitively? Do you use techs in games like Smash Bros.? Do you practice things like perfect pivot? I'm on my 3rd GameCube controller as I'm writing this and it's been a glorious ride. I love it. And I keep buying more controllers because I wear them down especially in Smash Bros.
And then of course there is the idea of multitasking, would be really cool to have one gamepad playing netflix while you could play a full game that utilizes both the tv and the gamepad with the other gamepad.
It takes 2 minutes to post a screenshot to Miiverse from a suspended game, exactly what makes you think the Wii U is good at multitasking? Try a PS4 or Xbox One if you want to see multitasking at work. I highly doubt the Wii U would then be able to have Netflix running alongside a game, if it can't even do that when a game is suspended at the moment.
I'd happily pay for a second gamepad.
Sure, as would I if they had a killer app for it. But I'd also like Nintendo to support their other and forgotten controller more. If the Wii U GamePad was ergonomic and light, I'd pay $100 easily, but it's just not a good experience for me. Not when I'm down to play 8 hours straight in a marathon. (Which I'm planning soon for EarthBound.)
 
Nintendo Land is a demo and a "Nintendo Land 2" has been long overdue. I'm tired of playing the same minigames over and over and over again more than two years after launch. It gets boring after a while. Game & Wario isn't even a good game to begin with and Rayman Legends was better on PS4, in my opinion.
Have you ever played competitively? Do you use techs in games like Smash Bros.? Do you practice things like perfect pivot? I'm on my 3rd GameCube controller as I'm writing this and it's been a glorious ride. I love it. And I keep buying more controllers because I wear them down especially in Smash Bros.
It takes 2 minutes to post a screenshot to Miiverse from a suspended game, exactly what makes you think the Wii U is good at multitasking? Try a PS4 or Xbox One if you want to see multitasking at work. I highly doubt the Wii U would then be able to have Netflix running alongside a game, if it can't even do that when a game is suspended at the moment.
Sure, as would I if they had a killer app for it. But I'd also like Nintendo to support their other and forgotten controller more. If the Wii U GamePad was ergonomic and light, I'd pay $100 easily, but it's just not a good experience for me. Not when I'm down to play 8 hours straight in a marathon. (Which I'm planning soon for EarthBound.)

Tech demo or not, Nintendoland is really fun, I've gotten way more replay value out of it than I ever did with Wii Sports or even Wii Sports Resort. I like Game and Wario a lot, I know some people don't, but I have a lot of fun with it. Rayman Legends plays fantastically on the Wii U, whether or not it's superior on the PS4 is irrelevant, its still a fantastic fun game with a great example of asymmetrical gameplay.

I'm pretty competitive in Smash, not the best, but me and my friends love it and try to perfect out strategies and junk, though honestly I prefer the portability of the Wii U pro controllers over the comfortability of the Gamecube controllers. As such, even though I've had these Gamecube controllers since the Gamecube era and they've been used relentlessly in Melee and Brawl, they don't get too much play on my Wii U. They've all held up phenomenally, I will say that.

I say that multitasking could happen because Nintendo stated that an update would come in the future to allow it. Maybe it wont ever happen, and maybe if it id, it would cut any game's framerate in half to work properly, but I mention it strictly as a possibility, if it could be done, I'm sure Nintendo would find a way.

I don't feel like the Wii U Pro controller is "forgotten" most games for the Wii U support it, while you can't use it to navigate the Wii U or Netflix or things like that, it certainly gets utilized in the majority of the Wii U games that I own.
 
You're so forgiving of everything Nintendo says or does. Wow.

Go ahead and keep playing a launch title. I'll be here waiting for actually good exclusives.
 
You're so forgiving of everything Nintendo says or does. Wow.


Ok... I'm just sharing my honest opinion on the matters. Should I lie and say I don't like Nintendoland, Game and Wario, or Rayman Legends, even though I do?

Should I lie and say all my controllers are busted even though they aren't?

Should I lie and say Nintendo never said they intended to incorporate multitasking?

Should I lie and say that even though 9 of my 11 Wii U games allow for the Wii U Pro controller to be used that the Wii U Pro controller therefore doesn't see much support?

I'm not being forgiving, I'm just telling you my experiences with the Wii U in regard to all the things we've been talking about.
 
I bought one GamePad and that's only because I was forced to as it came with the console, plus I can't access something as essential as the System Settings without it, so there's really not way around it. Nintendo better not pull another dick move on the home console they're releasing by 2018-19.

However, I'd buy a GamePad if it were as good as Vita 1.0 with that glorious OLED screen.
 
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I bought one GamePad and that's only because I was forced to as it came with the console, plus I can't access something as essential as the System Settings without it, so there's really not way around it. Nintendo better not pull another dick move on the home console they're releasing by 2018-19.

However, I'd buy a GamePad if it were as good as Vita 1.0 with that glorious OLED screen.
The issue I also feel is why make all games use it? Sure I love the gamepad and is one of my favorite controllers but some games just don't work well on it and then you add in the battery life. Also I hate the Wiiu pro controllers as they also aren't very good but are still better because of the layout for certain games. Next Nintendo console should have a mandatory regular controller plus a secondary controller if needed.
 
The issue I also feel is why make all games use it? Sure I love the gamepad and is one of my favorite controllers but some games just don't work well on it and then you add in the battery life. Also I hate the Wiiu pro controllers as they also aren't very good but are still better because of the layout for certain games. Next Nintendo console should have a mandatory regular controller plus a secondary controller if needed.

They're made of high quality and light-weight, perfect for long gaming sessions so I reckon your bad experiences were ruined by Chinese knockoffs.

I'd say it's better than others out there but it's lacking one important thing: Analogue triggers.
 
They're made of high quality and light-weight, perfect for long gaming sessions so I reckon your bad experiences were ruined by Chinese knockoffs.

I'd say it's better than others out there but it's lacking one important thing: Analogue triggers.
No I used a real Nintendo one but I don't like them because of the triggers and they simply aren't as good as other controllers like playstion,Xbox, and certain Bluetooth controllers like from Logitech.
 
No I used a real Nintendo one but I don't like them because of the triggers and they simply aren't as good as other controllers like playstion,Xbox, and certain Bluetooth controllers like from Logitech.
Fair enough.

Besides the digital triggers the right analogue stick doesn't feel right but I've gotten used to it as I've been playing games that make a lot of use (moving the camera).
 
Fair enough.

Besides the digital triggers the right analogue stick doesn't feel right but I've gotten used to it as I've been playing games that make a lot of use (moving the camera).
Depends I guess. The gamepad is what I use for most games that have off screen support (which I use alot actually) and ones that require it while I'll use the pro for games that benefit from it like monster hunter (I use the gamepad for ssb4). But I think my issues with the pro controller is it lacks the features I like about the ps3 controller (triggers and easier touuse on other stuff) and lacks the off screen play which I love about the game pad and the gamepads creative uses (Lego city for example).
 
Depends I guess. The gamepad is what I use for most games that have off screen support (which I use alot actually) and ones that require it while I'll use the pro for games that benefit from it like monster hunter (I use the gamepad for ssb4). But I think my issues with the pro controller is it lacks the features I like about the ps3 controller (triggers and easier touuse on other stuff) and lacks the off screen play which I love about the game pad and the gamepads creative uses (Lego city for example).
Creative use? It's mostly just a map like in almost every other game with the addition of that detective feature that takes a while to get to work properly.

LCU should have either received Wii U Pro Controller or gone multiplatform because there's just no reason for it be GamePad-only as a traditional controller can do the same, and a lot more accurate.


Edit: Don't forget those sweet loading times which take up to one freaking minute.
 
LCU should have either received Wii U Pro Controller or gone multiplatform because there's just no reason for it be GamePad-only as a traditional controller can do the same, and a lot more accurate.
This. Lego games have been developed for decades and they've all played just fine on a traditional controller and from what I've seen the use of the Wii U GamePad in Lego City Undercover is limited to a map and simple selections. Hardly anything "creative". I played Wind Waker HD with a Wii U GamePad and a Wii U Pro Controller, and while on the fly management of inventory was in my opinion creative, I still preferred the Wii U Pro Controller for its better battery life, ergonomics, and light weight.
 
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Creative use? It's mostly just a map like in almost every other game with the addition of that detective feature that takes a while to get to work properly.

LCU should have either received Wii U Pro Controller or gone multiplatform because there's just no reason for it be GamePad-only as a traditional controller can do the same, and a lot more accurate.


Edit: Don't forget those sweet loading times which take up to one freaking minute.


Strongly disagree respectfully.I find it quite good such as the missions where you intercept calls and take pictures. Also the map was something I really liked since it was so big made it easier for me personally.

for the Wiiu pro controller, I don't think it matters as the Lego games have never been big into precise platforming (I've played most of the modern ones) and for multiplat I do think a multiplat would have been nice and they could of made it for the traditional controllers.

Loading times were pretty bad and that's the only thing I really didn't like (in addition to being a bit short) but were worse by how frequent they were.

But personally I hate the wiiu pro controller simple because it doesn't feel like a traditional controller should in my personal opinion while the wiiu pad feels better probably because I have nothing to compare it to.

edit.
This guy basically sums up my views of the pro controller

http://kotaku.com/5944586/i-hate-the-wii-u-pro-controller
 
edit.
This guy basically sums up my views of the pro controller

http://kotaku.com/5944586/i-hate-the-wii-u-pro-controller
May I respond with an equally vague source? Let's compare the Google search results for the keywords hate "wii u gamepad" and hate "wii u pro controller": http://www.websource.it/search/hate "wii u gamepad"/hate "wii u pro controller". At the time of writing the standing is 7130 vs. 2240 results in favor of the Wii U Pro Controller. That means people hate the Wii U GamePad three times more than they hate the Wii U Pro Controller. I like that statistic.
 
May I respond with an equally vague source? Let's compare the Google search results for the keywords hate "wii u gamepad" and hate "wii u pro controller": http://www.websource.it/search/hate "wii u gamepad"/hate "wii u pro controller". At the time of writing the standing is 7130 vs. 2240 results in favor of the Wii U Pro Controller. That means people hate the Wii U GamePad three times more than they hate the Wii U Pro Controller. I like that statistic.


Implying that Kotaku's a reputable source to begin with ;O;
 

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