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Could you post a code.c (source code) that would work for poking in any memory region (range) by removing "add 0x14000000 automatically"?
I tried to change 0x14000000 to 0 but it has no effect
valid memory regions where cheats could be found in:
00100000 - 00741fff , size: 00642000
08000000 - 085e5fff , size: 005e6000
14000000 - 17397fff , size: 03398000
memory size differ from game to game
for example I want to be able to:
poke address 0x00640000 in 00100000 - 00741fff , size: 00642000
poke address 0x08120000 in 08000000 - 085e5fff , size: 005e6000
poke address 0x16200000 in 14000000 - 17397fff , size: 03398000
the source is provided, just change all 0x14000000 to either 0x100000 or 0x8000000. also remember that an offset of 0 is mapped to what ever you set the base offet, so if the physical address is 0x640000 and the base is 0x100000 then the offset in the arcode would be 0x540000. base(0x100000) + acode offset (0x540000) = physical offset(0x640000)
the reason it is done this way is because there is no room to store the full offset addess of the 0x14000000 range along with the code type the uses the same space as the 1













