ROM Hack [Spider] ARCode

D

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I'm behind and I don't feel like reading like 50 pages. Are there any new codes for Animal Crossing: New Leaf?
 
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SuzieJoeBob

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Initial D: Perfect Shift Online (JPN)
------------------------------------------
Silver Coins:
03AFD388 05F5E0F6

Gold Coins
03AFD38C 05F5E0F6

BOTH codes work online, but Sega does checks when you use gold coins, so gold coin-only items cannot be bought unless you actually have that amount. Things that can be bought with silver coins are fine though, as no checks are performed.

I made these codes inside of Gateway 3DS 9.7.0 US EmuNAND (SysNAND version = 4.5.0 US)
 
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danmc

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Lost Heroes 2: Premium Edition
Money
03ba1bfc 0098967f

9999 Ap all
c0000000 00000013
13ba20d4 0000270f
dc000000 00000134
D1000000 00000000

Level 99 all
c0000000 00000013
23ba20d6 00000063
dc000000 00000134
D1000000 00000000

Items, Accesories and Materials on warehouse x99
c0000000 00000189
23bb9892 00000063
dc000000 00000001
D1000000 00000000

Items for Stats increase
03bb98a1 63636363
03bb98a5 63636363
03bb98a9 63636363
It's seems that the stats resets no matter why

Magi Aratanaru Sekai
Money
0222cdc8 000f423f

Consumable items
0222cb0a 00630063
0222cb0e 00630063
0222cb12 00630063
0222cb16 00630063
2222cb1c 00000063

Upgrade Points
0222a92a 270f270f
0222a92e 270f270f
0222a932 270f270f
0222a936 270f270f
 
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Satix

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Sorry for the bother, would anyone be able to modify this Rune Factory 4 (US) code so, instead of being level 100, it changes them to 0 or 1 (whichever the lowest is)? I want to start over with NG+ but I don't like how the skills carry over.

All Skills Lvl.100
C0000000 00000024
030AE26C 00000064
DC000000 00000008
D2000000 00000000
 
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dsrules

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Sorry for the bother, would anyone be able to modify this Rune Factory 4 (US) code so, instead of being level 100, it changes them to 0 or 1 (whichever the lowest is)? I want to start over with NG+ but I don't like how the skills carry over.

All Skills Lvl.100
C0000000 00000024
030AE26C 00000064
DC000000 00000008
D2000000 00000000

00000064 hex = 100 dec
00000009 hex = 9 dec
 
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shadowofchaos

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Thanks to bmi30, I know how to load pointers for Awakening now for the shifting character table in Awakening.

However, does anyone know if we can just add a fixed amount to a value already in the memory?
Like say... add +0x80 to a class pointer to move them to the next class in the index?

We can't modify registers or inject ASM code yet, can we?
 
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supermariorick

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I tried hacking stats in Fantasy Life and found 02E0C194 for current hp and 02E0C1BC for max hp but when I tried to set the values to 9999 (0x0000270F in hex) there didnt turn out to be ay changes. Anyone know what I'm doing wrong? Didn't have this trouble when I found the lunares coins code. Perhaps the one that coded the save editor knows anything? advice from an experienced codehacker would be appreciated. I'm trying to figure out how to hack god tier stats onto characters and that starts with health codes ;)
 
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Slade.AU

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I tried hacking stats in Fantasy Life and found 02E0C194 for current hp and 02E0C1BC for max hp but when I tried to set the values to 9999 (0x0000270F in hex) there didnt turn out to be ay changes. Anyone know what I'm doing wrong? Didn't have this trouble when I found the lunares coins code. Perhaps the one that coded the save editor knows anything? advice from an experienced codehacker would be appreciated. I'm trying to figure out how to hack god tier stats onto characters and that starts with health codes ;)


A number of codes have been done for this game already: http://fort42.hostei.com/ar3ds/index.php?game=1323

Also, health may well be a set value based on your level, and it may not be possible to go above this value. Using the codes, you can set yourself to the highest level right at the beginning of the game anyway.
 
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TheDeKay

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I tried hacking stats in Fantasy Life and found 02E0C194 for current hp and 02E0C1BC for max hp but when I tried to set the values to 9999 (0x0000270F in hex) there didnt turn out to be ay changes. Anyone know what I'm doing wrong? Didn't have this trouble when I found the lunares coins code. Perhaps the one that coded the save editor knows anything? advice from an experienced codehacker would be appreciated. I'm trying to figure out how to hack god tier stats onto characters and that starts with health codes ;)

I'm assuming that Health works the same way as the Level does. You can basically not really set your Level since it's directly bound to your Player Experience. Health is probably bound to the calculation from stats etc. as well making it instantly reset when you change it. The Current HP one should work though.


I also found Map IDs and the part in the RAM that I assume is the Current Location. Changing it with ram editing doesn't change anything though. Probably because it's loaded and tehre would be a lot more to change. It's probably possible to change the hardcoded Portals though making the Gate from Castele to South-Castele a Portal to Origin Island. But I didn't check that yet.

Was checking most of the Savegame structure (editable in ram while game is running) and figured out a good amount of stuff. Just working on figuring out the Bytes I don't know off yet.
Skill Experience Offsets have been found and Type has been identified (with help from m0rt)
 
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Ace001

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Can someone make some codes for Puzzle Dragon Z Super Mario Edition?
I tried a few dumps with Cheat engine but cant edit my values... hmmm
I have two. For p-wings and lives.Been wanting to post them on the database but I couldn't figure out how at the time x']
 
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Frexxos

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You could post them here and later in the database :bow: need codes for that game, its sometimes too hard
did you get your codes with Cheat engine?
 
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