Hacking [SPECULATION] SSSpwn allows kernel access?

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I guess I'll throw my two cents into this dogpile before it gets closed, but here's my thoughts:

First off, here's what we know:
  1. Smealum has stated in his Ninjhax FAQ that region-free games are coming later. He originally stated this in July and again in August, but now that we have a confirmation along with Ninjhax this is an interesting thing to keep in mind. The reason being is that the only way known to remove region locking is by either editing the firmware or another method. Taking out Ninja during the HB Loader would cause issues, so we can only assume one other option which I'll get to below.
  2. Smealum said he's going to make the process a lot smoother. This could be interpreted in a number of ways, but I personally believe that if region free is also 'on the way' then he either has a kernel exploit up his sleeve and this initial exploit is just a sort of 'demo' or he's found a way to install a Homebrew "Channel" on the 3DS (ie a dedicated .cia to launch boot.3dsx). "But how?" you ask? Well, I actually think I might now how:
  3. Ninjhax currently has some odd stuff going in in regards to Wifi and the Web Browser. Some people have reported the web browser popping up instead of the launcher, and others have found that all the usage in the homebrew channel is thrown onto the web browser. So it may be possible that, at the current moment, the Homebrew Launcher is stealing the handle off of the web browser in order to gain Wifi access and other service permissions, something that Cubic Ninja did not have before (as far as we know, although if someone could take apart Cubic Ninja's exeheader and check which services it has that would be great). It would also explain why you have to have working Wifi, because a nonexistant connection could interfere with the stealing of this service's handle. So, in theory, it's also not too far fetched to say that the Homebrew Launcher could, in the future, run and steal the Eshop or Theme Shop's permissions and install a .cia for the Homebrew Launcher (and, potentially, other .cias).
Of course, this is all speculation. I will say though that smealum definitely has something big planned, even if it is or isn't kernel access. Kernel access isn't everything though, because you could probably get quite a bit done with just ARM11 access provided you knew what you were doing.

EDIT: It seems I was ninja'd (pun intended) by Smealum. Good to know though!
 
I guess I'll throw my two cents into this dogpile before it gets closed, but here's my thoughts:

First off, here's what we know:
  1. Smealum has stated in his Ninjhax FAQ that region-free games are coming later. He originally stated this in July and again in August, but now that we have a confirmation along with Ninjhax this is an interesting thing to keep in mind. The reason being is that the only way known to remove region locking is by either editing the firmware or another method. Taking out Ninja during the HB Loader would cause issues, so we can only assume one other option which I'll get to below.
  2. Smealum said he's going to make the process a lot smoother. This could be interpreted in a number of ways, but I personally believe that if region free is also 'on the way' then he either has a kernel exploit up his sleeve and this initial exploit is just a sort of 'demo' or he's found a way to install a Homebrew "Channel" on the 3DS (ie a dedicated .cia to launch boot.3dsx). "But how?" you ask? Well, I actually think I might now how:
  3. Ninjhax currently has some odd stuff going in in regards to Wifi and the Web Browser. Some people have reported the web browser popping up instead of the launcher, and others have found that all the usage in the homebrew channel is thrown onto the web browser. So it may be possible that, at the current moment, the Homebrew Launcher is stealing the handle off of the web browser in order to gain Wifi access and other service permissions, something that Cubic Ninja did not have before (as far as we know, although if someone could take apart Cubic Ninja's exeheader and check which services it has that would be great). It would also explain why you have to have working Wifi, because a nonexistant connection could interfere with the stealing of this service's handle. So, in theory, it's also not too far fetched to say that the Homebrew Launcher could, in the future, run and steal the Eshop or Theme Shop's permissions and install a .cia for the Homebrew Launcher (and, potentially, other .cias).
Of course, this is all speculation. I will say though that smealum definitely has something big planned, even if it is or isn't kernel access. Kernel access isn't everything though, because you could probably get quite a bit done with just ARM11 access provided you knew what you were doing.
Page 13 answers your questions somewhat
 
ok ok ok ok, i don't really care enough to give details but i'll say the following and i promise i'm not lying :

1. govanify is full of shit and doesn't seem to know what he's talking about. if he'd actually "reversed it in 2h" he'd know better than to say what he's saying and to use tweets and quotes from an interview as proof (lol)
2. ninjhax does not at any point get unsigned code to run in kernel mode. there's really nothing more to say about that.
3. doing region free on the 3DS does not require kernel mode code exec. again, not much more to say about that.
4. if a part of hbmenu's code actually signified beyond the shadow of a doubt that i've been lying about the nature of the exploit do you seriously think i'd have been dumb enough to a) make it so obvious and b) make hbmenu open source at all ? if so i'm a little insulted.

to sum it up in one word :

please

Just re-quoting what smealum said in case some of the users missed it... :rolleyes:
 
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Did piracy kill the DS? No, did it kill the xbox360? No. Did it kill the PS3? No. Did it kill the PSP? No. Did it kill the PC? No. Did it kill the Wii? No. Did it kill the gamecube? No.
There is no proof piracy kills off games. In the end your just talking crap.
Yes, the new models of PSP Go disposed due to piracy.
But I know no one can stop piracy.
 
Did piracy kill the DS? No, did it kill the xbox360? No. Did it kill the PS3? No. Did it kill the PSP? No. Did it kill the PC? No. Did it kill the Wii? No. Did it kill the gamecube? No.
There is no proof piracy kills off games. In the end your just talking crap.

The ironic thing is that piracy is a major component in the death of the PSP. However, you didn't factor in the Dreamcast's death being a one-two punch by Sony with a final uppercut death from piracy.
 
This is the problem with some of you people, we get something good but it seems like its not good enough since everyone wants to f@#$ing pirate games. Kernel or no kernel access, whats wrong with just homebrew.
 
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The ironic thing is that piracy is a major component in the death of the PSP. However, you didn't factor in the Dreamcast's death being a one-two punch by Sony with a final uppercut death from piracy.


imo the biggest reason the psp died was the lack of good games. at least in america. Japan got all the good ones.
 
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This is the problem with some of you people, we get something good but it seems like its not good enough since everyone wants to f@#$ing pirate games. Kernel or no kernel access, whats wrong with just homebrew.

I don't think anyone is arguing that what we have isn't enough sans kernel access (unless they're young and like showing a lack of gratefulness in public) but that 1) someone is saying the major dev of this hack is lying and 2) there's more possible on the newest firmware.

If you take out all of the piracy talk or its affiliations with kernel access, you can imagine what kind of amazement would flow through the forum if Nintendo allowed the 3DS to be open in such a way – on the newest firmware – right after the launch of new console.

Also, to add to my above post, the difference between those consoles and the 3DS is that to hack those consoles you either had to mess with your PC, have an old firmware, know how to open and mess with the console itself, or know your way around a computer.


imo the biggest reason the psp died was the lack of good games. at least in america. Japan got all the good ones.

Sony lost a metric fuckton of third-party developer support because the rate of piracy was eclipsing that of actual sales. The worst part was seeing developer friend purposefully make a pisspoor game for the PSP because they didn't want to risk the hours only to have them return nothing fruitful.
 
IDK if there is kernel access or not but i do know there are hackers looking in to ninjhax and have found atleast some headway into a kernel access. I hope they break the 3ds open IMO. I want full customization like i had on my psp. Piracy is meh to me cause if the game is good i'll drop the money on it. But i like having complete control of the things i buy.
 
Yes, the new models of PSP Go disposed due to piracy.
But I know no one can stop piracy.
I don't think that is true, as the psp3000 were still produced when the go stopped (and where in the same phase with piracy), but correct me if i am wrong.

What is the deal with HunterB and st4rk?
well huntereb told me that st4rk threatened to kill him or so, but that is all I know. If you ever find that forum let me know, could be hilarious
 
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imo the biggest reason the psp died was the lack of good games. at least in america. Japan got all the good ones.
The PSP is pretty much the king of shovelware.
All consoles have those but the PSP really took that to another level.
Its library is built of like 1% good original games, 39% PS2 ports and 60% shovelware
 
I don't think that is true, as the psp3000 were still produced when the go stopped (and where in the same phase with piracy), but correct me if i am wrong.


well huntereb told me that st4rk threatened to kill him or so, but that is all I know. If you ever find that forum let me know, could be hilarious
PSP Go were sold well at Christmas. So SCE developed the new model.
But some in SCE suspected that PSP Go may have been sold well thanks for TN-A, HEN for PSP Go, which allows piracy.
So they disposed the new models but continued to sell PSP-3000 which has UMD Slot.
 
PSP Go were sold well at Christmas. So SCE developed the new model.
But some in SCE suspected that PSP Go may have been sold well thanks for TN-A, HEN for PSP Go, which allows piracy.
So they disposed the new models but continued to sell PSP-3000 which has UMD Slot.

I'm about 99% sure the PSP Go sold poorly across the board. Like, not Wii U poorly, but about 100x (in a very literal sense) worse.
 
This is the problem with some of you people, we get something good but it seems like its not good enough since everyone wants to f@#$ing pirate games. Kernel or no kernel access, whats wrong with just homebrew.

because you can't have a scene without backups anymore, new games require new FW nobody is going to keep their console to just use HB , full access means being able to keep playing both games and homebrew
 
Yes, the new models of PSP Go disposed due to piracy.
But I know no one can stop piracy.


PSP Go itself was bad because it was ahead of its time; at its release, America at least just wasn't ready for an all-digital device. You'd be surprised at how many people rely on physical copies and don't do digital at all.

The PSP in general floundered near the end because of lack of games, obviously. Piracy was probably a contributing factor, as well, but piracy was prevalent on the DS as well. The Vita is floundering the same fashion and is not affected by piracy at all right now. Nintendo does so well in the handheld space because of prior success as well as successful first party games to attract third party developers.
 
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