Hacking Official [Source Release] ReiNand CFW

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Hello to all!
I'm a bit lost.
With reinand I can update emunand to 10.3 on new nintendo 3ds?
I'm using rxtools CFW at the moment.
What I need to do in order to run reinand emunand 10.3?
Sorry and thanks for all
 
At the top of this same page are two builds from different people that both have the latest version.
Look 3 posts down from the top of this page. The one I uploaded is an autoboot, but if you want the splash screen just PM me and I'll send it to you.

--------------------- MERGED ---------------------------

Keep in mind that the current build is very much a beta and Rei is currently finishing up some rewrites to the code that should get merged in sometime today.

thanks, finally. Why are so many devs compile lazy? Not everyone has a working compile environment
 
Hello to all!
I'm a bit lost.
With reinand I can update emunand to 10.3 on new nintendo 3ds?
I'm using rxtools CFW at the moment.
What I need to do in order to run reinand emunand 10.3?
Sorry and thanks for all

Go back to about page 50 and read from there. Everything is explained.
 
thanks, finally. Why are so many devs compile lazy? Not everyone has a working compile environment

This new build doesn't have an official release. It's not being lazy so much, it's more about receiving useful feedback from slightly more advanced users, and not getting a bunch of "OMG it don't work" type posts. But honestly, Reinand is pretty stable as it is, so we'll probably see an official build here soon enough.
 
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I thought this was fixed? Whatevz not all that important anyway.

Nah, what was fixed was that the code USED to find "Ve" and then replace those two characters and the two after them with "\uE204Rei"

As a result we got things ilke Reiont and Reizuala.

Apparently this also resulted in plain-text strings in game data to get altered (like vender becoming reier and causing the game to crash)

Now it will only replace "Ver." which SHOULD only occur when listing a version
 
Last edited by Aroth,
rxTools handles the string replacement differently. Its a much more complicated code, that is at the same time much more efficient and has no chance of affecting anything outside of the system version. Reinand uses a much simpler piece of code that at the same time has the potential to overwrite ANY string in the memory. The code itself was also slightly bugged and instead of looking for "Ver." it was looking for "Ve" and then replacing "VeXX" with the "Rei" string. This meant it was altering things like region names and game titles, as well as apparently plain text strings in memory loaded by games.
Yeah, sure, like I don't have RX 1.3.0 in Badge arcade instead of Version
 
Yeah, sure, like I don't have RX 1.3.0 in Badge arcade instead of Version

I noticed that as well earlier. Nearest I can tell their code shouldn't have the risk of altering a plain-text line of game code like reinand's does though.
 
The image is stored in a bin file, so....

How does that matter? :o I'm not looking to replace it myself, I just want to create a few as suggestions :) Actually can someone show me the current Splash Art?
 
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How does that matter? :o I'm not looking to replace it myself, I just want to create a few as suggestions :) Actually can someone show me the current Splash Art?

download.jpg


EDIT: I grabbed that from a quick google search (not mine)
 
How does that matter? :o I'm not looking to replace it myself, I just want to create a few as suggestions :) Actually can someone show me the current Splash Art?

While you are at it, here is the code that loads the splash:

Code:
void clearScreen(void){
    memset(fb->top_left, 0, 0x38400);
    memset(fb->top_right, 0, 0x38400);
    memset(fb->bottom, 0, 0x38400);
}

void loadSplash(void){
    clearScreen();
    fileRead(fb->top_left, "/rei/splash.bin", 0x46500);
}
 

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