Heh, even if it's a beta, it's still quite stable, at least on my machine.
Same here, once i had the fixed arm9 bin file from Aroth it was all systems go
Heh, even if it's a beta, it's still quite stable, at least on my machine.
Heh, even if it's a beta, it's still quite stable, at least on my machine.
At the top of this same page are two builds from different people that both have the latest version.
Look 3 posts down from the top of this page. The one I uploaded is an autoboot, but if you want the splash screen just PM me and I'll send it to you.
--------------------- MERGED ---------------------------
Keep in mind that the current build is very much a beta and Rei is currently finishing up some rewrites to the code that should get merged in sometime today.
Hello to all!
I'm a bit lost.
With reinand I can update emunand to 10.3 on new nintendo 3ds?
I'm using rxtools CFW at the moment.
What I need to do in order to run reinand emunand 10.3?
Sorry and thanks for all

thanks, finally. Why are so many devs compile lazy? Not everyone has a working compile environment
Anything that read "Ver." will read "Rei" because of the way the code is written.Anyone else notice that the version string in Badge Aracde still says Rei even after the fix?

Anything that read "Ver." will read "Rei" because of the way the code is written.
Normally Badge Arcade reads "Ver. 1.3.0"
I thought this was fixed? Whatevz not all that important anyway.
Yeah, sure, like I don't have RX 1.3.0 in Badge arcade instead of VersionrxTools handles the string replacement differently. Its a much more complicated code, that is at the same time much more efficient and has no chance of affecting anything outside of the system version. Reinand uses a much simpler piece of code that at the same time has the potential to overwrite ANY string in the memory. The code itself was also slightly bugged and instead of looking for "Ver." it was looking for "Ve" and then replacing "VeXX" with the "Rei" string. This meant it was altering things like region names and game titles, as well as apparently plain text strings in memory loaded by games.
Is the ReiNAND splash displayed at the top or bottom screen?
Yeah, sure, like I don't have RX 1.3.0 in Badge arcade instead of Version
top screen![]()
The image is stored in a bin file, so....Okay then it should be 400x240 if it isn't 3D :o
The image is stored in a bin file, so....
How does that matter? :o I'm not looking to replace it myself, I just want to create a few as suggestionsActually can someone show me the current Splash Art?
How does that matter? :o I'm not looking to replace it myself, I just want to create a few as suggestionsActually can someone show me the current Splash Art?
void clearScreen(void){
memset(fb->top_left, 0, 0x38400);
memset(fb->top_right, 0, 0x38400);
memset(fb->bottom, 0, 0x38400);
}
void loadSplash(void){
clearScreen();
fileRead(fb->top_left, "/rei/splash.bin", 0x46500);
}




