Sony introduces the PS5 controller, the DualSense

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Get ready for the next generation of gaming controllers. The DualShock controller has come a long way, but now Sony is ready to introduce its successor, the newly revealed DualSense. Taking the best of "what gamers love" about the DualShock 4, and adding newer, better features and design, the DualSense will feature haptic feedback, an in-built mic, and adaptive triggers. This new controller will also no longer feature a "Share" button, as it has been replaced by something called the "Create" button. Sony promises more information about this function in the future, closer to launch.

We’ve reached an exciting milestone with PlayStation 5, as we’re starting to ship our new controller in its final design to developers who are implementing its unique features into their games. But first, we wanted everyone in the PlayStation community to get a first look at the DualSense™ wireless controller, and hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5’s Tempest 3D AudioTech, will deliver a new feeling of immersion to players.

When PS4 launched in 2013, the DualShock 4 wireless controller garnered a lot of positive feedback from gamers and developers for being the best PlayStation controller yet, and for introducing forward-looking features like the Share button. This brought us to the next question – how do we build upon that success?


After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.

This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.

For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry – it’s not going away. In fact, we’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.

DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset – ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it’s good to have that headset handy.



Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.

In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when they’re playing – so much so that they forget that it’s even in their hands!

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anybody that has played the ps4 knows how bad the Joysticks are. Ps5 is using the same joysticks system. The detection on them and the range of motion are really bad. If anyone remembers when they made 3rd party controllers and how bad those were, thats how the new PlayStation stuff feel like, the 3rd party controllers might actually have better joystick
 
anybody that has played the ps4 knows how bad the Joysticks are. Ps5 is using the same joysticks system. The detection on them and the range of motion are really bad. If anyone remembers when they made 3rd party controllers and how bad those were, thats how the new PlayStation stuff feel like, the 3rd party controllers might actually have better joystick
That's why I have zero plans on picking up a DualSense for PC gaming; I use a DS4 right now. I couldn't imagine needing to put even more effort into precise inputs
 
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That's why I have zero plans on picking up a DualSense for PC gaming; I use a DS4 right now. I couldn't imagine needing to put even more effort into precise inputs

i use "scptool" the program so i can use my PS3 controller. i also have a xb1 controller for the triggers, but the input lag on it is really bad. So far i dont plan on picking up a ps 5 or Xbsx, ill wait a few years and see what they have to offer besides fifa, call of duty, madden, fortnite, minecraft, the usual games that show up every season.
 
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I hate the gross curve at the top. I hate how the button inlays are so big. I hate the color scheme, and I hate the candy corn shoulder buttons. It looks so.. cheap and gross.
 
Like, the DS4 has color buttons and the glowing light on the front make it an exciting controller to both look at and use.
Really? The huge light on top of the DS4 is probably my biggest gripe about it. Nobody looks at the top of the controller while playing, so it only serves to distract by reflecting off your TV, even on the dim setting. I think the subtle light bars on the front of the DS5 will be a big improvement in that regard.

As far as colored buttons go, I think they've only stuck around as long as they have to help new gamers memorize button positions. At this point it's something I'm completely indifferent about, I certainly haven't missed them on the Switch Pro controller.
 
Last edited by Xzi,
Hope so you see it has personality so don't be mr boring

The person who painted his Dreamcast with the color scheme of green/yellow/red, bought the Splatoon colored joy-cons for his Switch, and plays prog metal is 'mister boring'.. I always see you arguing with people in the comments of every forum post over insignificant things. Do you just.. not have better things to do?
 
The person who painted his Dreamcast with the color scheme of green/yellow/red, bought the Splatoon colored joy-cons for his Switch, and plays prog metal is 'mister boring'.. I always see you arguing with people in the comments of every forum post over insignificant things. Do you just.. not have better things to do?
I only comment on negative people who continue to slag things off and the way you said is it real meaning it looks a load of bolox or am I wrong :D
 
I only comment on negative people who continue to slag things off and the way you said is it real meaning it looks a load of bolox or am I wrong :D
Oh, I'm just voicing my own opinion-- Something that's subjective and has no bearing on your own life. I'm fully capable of accepting you enjoy this controller design, it's not objectively bad, I just don't like it myself.
 
I only comment on negative people who continue to slag things off and the way you said is it real meaning it looks a load of bolox or am I wrong :D
Must we be positive all the time? The game companies have to make things I like or deem necessary else I won't buy them. If they are going to put out pitiful showings then it is surely to note such things. The game companies are not going to run home and stick a shotgun in their mouth, float off a bridge or down a bottle of pills if we say some mean words or level a criticism.
 
Must we be positive all the time? The game companies have to make things I like or deem necessary else I won't buy them. If they are going to put out pitiful showings then it is surely to note such things. The game companies are not going to run home and stick a shotgun in their mouth, float off a bridge or down a bottle of pills if we say some mean words or level a criticism.

Precisely. Criticism and negativity is important.
 
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Two-toned sucks. Go back to black, Sony.

Also, while I don't really play shooters on my PS4 Pro (aside from Watch_Dogs, sometimes, and some parts of Spyro: Reignited), I don't really mind the DualShock 4 analog sticks. They work perfectly fine, in my experience. I don't really notice any difference between the DualShock 4 analog sticks and the Wii U Pro Controller analog sticks.

The JoyCons, though...UGH. They're so short, stubby, and disgusting to use. Fuck the JoyCons. They might be more durable than the 3DS's Circle Pad, but definitely inferior in every other aspect to that - and that's the Circle Pad, not an actual analog stick!
 
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That's why I have zero plans on picking up a DualSense for PC gaming; I use a DS4 right now. I couldn't imagine needing to put even more effort into precise inputs
I'm not in any way a PlayStation guy. I'm a Nintendo fanboy through and through. I own a PS3 Super Slim, but I can't remember the last time it was used as something other than a DVD player.
I like the DualShock 3.
The DualSense design just sucks.
Yeah, I'm sticking to third party stuff for PC. (The 8BitDo controllers I have basically use the PlayStation layout but also SNES, and honestly feel like what this should have been.)

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Two-toned sucks. Go back to black, Sony.

Also, while I don't really play shooters on my PS4 Pro (aside from Watch_Dogs, sometimes, and some parts of Spyro: Reignited), I don't really mind the DualShock 4 analog sticks. They work perfectly fine, in my experience. I don't really notice any difference between the DualShock 4 analog sticks and the Wii U Pro Controller analog sticks.

The JoyCons, though...UGH. They're so short, stubby, and disgusting to use. Fuck the JoyCons. They might be more durable than the 3DS's Circle Pad, but definitely inferior in every other aspect to that - and that's the Circle Pad, not an actual analog stick!
they were basically just meant for handheld mode
in handheld mode they're great (gross stick drifting aside).
in docked mode? nah I'll stick to a traditional controller thank you.
man they should really make circle pad joy cons
 

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