Can you share it?I think another file has to be edited too. I edited dpad.gif to be the transparent color.
Data\Sprites\Global
This gif contains the dpad and its button pressed animation. I made the pause button and others also invisible.
thank you!!Here is the Dpad.gif in transparent glory. At least special stage doesn't have the touch pad controls anymore.
Hi there,
I wrote a port of Sonic CD for Switch.
NRO, install instructions are given here: https://github.com/usineur/rvm_soniccd/releases/latest
Have fun,
usineur
Just amazing!
Sidenote:
After repacking with RetroED the only thing I get is black screen. Anyone had luck with it? OG file works ok.
Same result with retrun.exe c %path% -2 /-M
That's what I did :how does the path look like?
It should be like unpacked/Data
where retrun is run as:
return c unpacked Data.rdsk -2
retrun.exe c Data Data.rsdk -2
I'm pretty sure I tried putting the Data folder one level deeper at some point but it works now. Thanks for your help.It's wrong. See my instructions. That's what I did to make my touch pad fix work.
/Data/SoundFX/Global/Jump.wav
No FMVs unfortunately 'cause of the upstream's:FMVs
TO DO:
- Video Playback
Sorry for bothering, it's file extension is Data.rsdk notretrun c unpacked Data.rdsk -2
Oh amazing!Successfully changed the disgusting Sonic CD jump sound into the original Sonic SFX, hooray!.
It's path is:Code:/Data/SoundFX/Global/Jump.wav
Parameters of the needed .WAV file is 44100 Hz, 1 Channel, 8 Bits per sample, 353 kbps, PCM codec and lossless (no compression) encoding, it's length is 0.00.433 msec.
You can grab the 'Sonic the Hedgehog 2 ver.' jump sound SFX in it's Wiki: https://soundeffects.fandom.com/wiki/Sonic_Jump (I guess I cannot attach it here 'cause it's copyrighted),
then edit the original file via any audio editor like Audition, replacing it's content with the new one, lower it's volume if needed (if you want to), save it into it's original parameters (see above), then replace the original file with the modified one. Sonic CD Data file is RSDKv2.
Both of the "unfinished features" (FMV and correct music loop points) are due to lack of a multi-platform solution for them and won't prevent them from being addressed later. SDL does not have built-in support for video playback, and audio loop points are only supported when they are specified in the music files themselves. (So actually if you repack your rsdk with looping ogg files, they should loop properly)No FMVs unfortunately 'cause of the upstream's:
Used the recommended one (MD5(Data.rsdk)= 37682fbd5d3bb05ce58999be47749e9d). Yep, also removed the touchscreen buttons.Oh amazing!
What base rsdk did you use?
Did you also remove the touchscreen overlays?
Interesting info, thank you..So actually if you repack your rsdk with looping ogg files, they should loop properly
That would be so great!!you'll get FMV at some point.
glad you found it... seems everything I "find" was uploaded in 2016 and no longer available. Why won't it work with a newer one? 3.0.6 isn't hard to find...Well damn, I'm so bad at googling and couldn't find rdsk v2.0.1. Where did you guys get it? I don't really have jailbreaked iPhone to do so, only the latest version from Google Play
nvm, found it, works perfectly!
Because it was never tested against that version and it was not expected that they would make breaking changes again.Why won't it work with a newer one? 3.0.6 isn't hard to find...