soma bringer vs. FFCC: EoT/RoF

Discussion in 'NDS - Console and Game Discussions' started by GhostToast, May 19, 2009.

  1. Final Fantasy: Ring of Fates

    0 vote(s)
  2. Final Fantasy: Echoes of Time

    0 vote(s)
  3. Soma Bringer

    0 vote(s)
  4. Children of Mana

    0 vote(s)
  5. Dungeon Explorer

    0 vote(s)
  1. GhostToast

    GhostToast GBAtemp Regular

    Feb 26, 2009
    United States
    Aurora, IL
    Yes. As the title implies, I am wondering which is more worthy of the limited gaming time my friend(s) and I would have if we were to play a multiplayer DS RPG.

    There will either be 2, 3, or 4 players. One limiting factor is that while I happen to own an R4 as well as an iTouch2, my friends (who are more than willing to purchase a game if it is good) have none of these. What this means? Soma Bringer could only be played by two people. Whereas any of the other games could be played by 3 or 4 people.

    So. Bearing that in mind.

    Best DS to DS (in wireless preferred. plan on hanging out and playing "together") 2 player RPG? And what if 3 or 4 of us will play?

    The best 2-player RPG is not necessarily the best 3 or 4 player one. Factoring in what the game might do to fill in the slots. Are AI bots required? Are they a hindrance? Will the game be more fun with/without a bot to help?

    Any feedback is greatly appreciated. Looking to hopefully have a guy's game night this Memorial day weekend (U.S. holiday).

    I put up a poll too for those not interested in a lengthier explanation. Let me know if I left any out.

    Thank you all.
  2. Serabii

    Serabii GBAtemp Regular

    Jul 25, 2007
    Here's my POV of some ARPG that I played and suggested

    FFCC: Echoes of Time, Squenix purposely made the game perfect for multiplayer co-op and FFA battles. Not only it's local wifi multiplayer, there's online multiplayer too. Tho the character AI is stupid as a brick, even though there's AI commands but still. There are character customization, you can pick and choose what race and gender of your generic character but job classes are strictly race dependent, yes selkie can use a spear in later levels but from a lack of defense they're perfect for range attacks, and other characters can't use double jump. There's Item customization like weapons, armor and accessories a perfect multiplayer, trade in items and materials in your party or joining the scavenger hunt.

    Soma Bringer is good a multiplayer too but from the lack of 4player connection (i mean up to 3 players can only play at the same time) it's kinda incomplete (well for me). From the lack of 4player multiplayer connection this game is a good dungeon crawler, hidden bosses are challenging especially on later difficulties. Even though you can't customize your own generic character (other than hair and clothing) but from the lack of character customization, job classes are a plenty and it doesn't choose what specified characters are perfect for that class. Soma Bringer is like your run-in-a-mill MMORPG where stat distribution is customizable and abilities too, but from what MMORPG doesn't have is the ability to swap skills as you wish.

    But I suggest you get both of the game. [​IMG] too bad there's no English version of Phantasy Star Zero yet... XD
  3. War

    War Take it easy~

    Oct 26, 2007
    Soma Bringer is by far a much better game.
  4. ZeroEXE93

    ZeroEXE93 GBAtemp Advanced Fan

    Jan 1, 2008
    United States
    New York City
    The FF Crystal Chronicles series was designed for the multi-player experience but it's way too laggy for me (and repetitive at parts, especially since there are only a few spells). I recommend Soma Bringer for a 2 or 3 player game.
  5. Canonbeat234

    Canonbeat234 Redeemed Temper

    Sep 24, 2008
    Even though I'm up to chapter 2 'OverDriven' Soma Bringer is better.
  6. Ruri

    Ruri GBAtemp Advanced Fan

    Jul 20, 2007
    United States
    Soma Bringer is better for slightly more 'hardcore' RPG players; Crystal Chronicles is better for more casual running-around-beating-stuff-up, or for brief quests.
  7. Zarcon

    Zarcon .:~Enigmatic Wanderer~:.

    Former Staff
    Nov 6, 2002
    Toronto, Ontario
    Ring of Fates is terrible. Magic requires picking up/buying magic orbs on top of MP. Dungeons are long, tedious, and bland. The bosses aren't all that interesting. You're limited in the kind of weapons you can use depending on race.


    Echoes of Time on the other hand is pretty good, especially multiplayer, and addresses pretty much all my complaints.

    The areas start off pretty basic and short (short being a good thing since they start off so straightforward), but they get pretty interesting later on with new elements being presented every other dungeon or so.

    Bosses are, admittedly, pretty long as you know where it's weak point is (Usually an orange crystal like area...usually) or what the boss "gimmick" is. The first time around it's pretty amusing and you'll have a few "That was pretty neat" moments.

    Quests help break up the game if you want to take a short break from advancing the plot. There are CO-OP and VS quests.
    CO-OP quests range from the obvious "Kill X monster using Y magic" and boss rush types to the somewhat more interesting "Escort the cow to the end of the area" and "Save the cows from the UFOs".

    VS quests range from simple "Collect more X item than everyone" to Smash Bros style arenas, soccer games, and other interesting ones.
    I was a fan of the VS quests.

    Equipment is pretty open. Pretty much anyone can use anything for the most part, but different races learn different weapon skills. (A Selphie never learns spear skills, so although they can use spears they'll never get better than single stabs) All equipment can level up to level 3 as a minimum. Some can go higher. This lets you keep equipment you like the look of longer and helps with your spending. All equipment have one gem slot or more. You can use gems to add abilities to your equipment, one type being increasing the level cap on that piece of equipment.

    Everyone has access to all basic level magic. You cast higher level magic by combining targeting rings. (When you cast magic you get a targeting ring. At first you can only lock one ring in place/on a monster and cast a second ring on top of it to cast higher level magic.) Two "Fire" rings will cast "Fira" the level 2 fire spell. If you feel like experimenting you can get other spells. "Heal" and "Raise" make "Holy" which is really strong and pretty much nothing has resistance against it. If you have some coordination you can combine rings with your partners to get access to the stronger spells earlier on.

    There's platforming involved. If someone sucks at platforming it's not too bad. You can jump on or lift other players so you can platform while they're on your head. You can even jump on top of eachother to reach areas earlier than intended. Some areas have chests that can only be reached this way.

    The puzzles were pretty simple to me for the most part. There were a few times where I had to run around a bit before going "OH! That's how..."

    Monsters are relatively varied. At least in attack pattern types. You won't always be able to just attack head on unless you like seeing GUARD pop up often. You'll have to flank, jump on top of, hang on to from below, or use magic on occassion.

    Overall, I think Echoes of Time is your best bet for 4 player playing. There's lots of things to keep it varied and plenty of opportunities for funny situations to occur. Lots of "Oh goooooooooooooood" when someone misjudges a jump and falls into a pit.


    Soma Bringer...think Diablo II in a JRPG Fantasy setting.

    In terms of exploring it's pretty linear. There's no platforming and no real worry of going the wrong way most of the time.
    The areas are loooooooooooooong. The backgrounds are nice to look at for a few moments, but you'll quickly get tired of seeing the same patterns/tiles used since the areas are so long. Luckily, there are warp points scattered around fairly frequently. The same as Diablo II. You can warp back to town, sell/store stuff, and save. (On a related note, you can put items into storage anyway by pressing I think Y with the item highlighted. Very handy.)

    Combat is pretty dull in my opinion too. There's no chaining with basic attacks or skills. There's skill "chaining" but it's just using skills in succession to apply an element to the final attack most of the time. Elemental advantage damage is quite large, but most of the time you're better off just spamming one skill.

    You can put up to 20 points in any skill of your rank. Rank increases every 10 levels and you get I think 3 skill points per level. The good thing is the game allows you to experiment with skills. You can reassign your skill points at any time. Almost all classes have a rank 1 skill that does a huge amount of damage for a low SP cost. You'll eventually reach a point where you have enough SP regen (Through passive skills or equipment) that you can just spam that one strong skill instead of using your basic attack.

    Most of the monsters can be killed in one or two hits early on if you just focus all your skill points in one skill. Later on it might take 4 or 5 hits for the tougher monsters. (That is, if you put all your stat points into STR as a melee class...and you can afford to do so easily.) Normally this would be bad, but the areas are so long that I was thankful for this.

    Bosses can, for the most part, just be ganged up on spamming your main skill. The only thinking you have to do is running away to use a healing potion.
    The secret bosses are significantly harder than the normal bosses from the same zone. They're also only useful (loot wise) if you kill them when you can first encounter them. They're loot is quickly dated a few areas into the next zone. I only found the first secret boss to be hard but managable. For the rest of the secret bosses I was pretty overpowered with gear and my focus on my attacking stat. Same with the person playing with me. If the remaining secret bosses were EASY then I was in for some dull times ahead.

    Loot is dropped in the form of a chest that is unique to everyone. If you want to share anything you'll have to do it via trade in town. If you were playing with strangers this would be great as there'd be no disputes. If you're playing with friends and you'd share your loot this is annoying since trading is a cumbersome process. The equipment in stores is quite useless compared to the stuff you find from monsters. This means money is only good for potions...but you find a LOT of potions while fighting so money is useless until you can by buffing potions...but you can only hotkey one buffing potion at any time. (Can't hotkey a speed potion and attack potion at the same time) This is why you can afford to ignore any defensive stat for the most part. You have essentially an unlimited supply of potions on hand. If you decide to continue the game after you beat it onto a higher difficulty you might want to start adding some stat points into DEX or something...if you feel like playing through it again anyway.

    Overall...this is a good time waster. If you like these types of games then you might like it. I played with only 1 other person and found it dull and fairly easy. I imagine with a third person it'd be even easier since the chance of getting good loot is higher with more players.


    With Soma Bringer I found myself (and my sister) playing just so I could finish it and be done with it.
    With Echoes of Time I found myself (and my sister) playing because I had fun with it. The Graveyard dungeon sealed the game for me.
    Both games have New Game+.
    Soma Bringer has I think 4 bonus areas when you complete the game. You can start a new game in Hard mode and then Very Hard mode once you beat it a second time.
    Echoes of Time has 1 bonus area that I've noticed (Haven't beaten it yet, the boss one shotted both of us because we didn't expect it). You can start a new game in Hard mode and then Very Hard mode once you beat it a second then has 10 (Might have been 25...) tiers of Very Hard mode for those who want a challenge.
    Soma Bringer in a single playthrough is much, much, MUCH longer than Echoes of Time; however, this is mostly due to long and monotonous zones.
    Echoes of Time is shorter in playtime, but each area is different due to their being platforming and new elements being added constantly.

    Of course, these are just my opinions. It seems my opinion differs from the majority here, but I can assure you that I gave each game a fair chance and completed both.

    With that said, I'm actually willing to start a Hard playthrough of Echoes of Time...once I beat that optional dungeon.
  8. GhostToast

    GhostToast GBAtemp Regular

    Feb 26, 2009
    United States
    Aurora, IL
    Thank you for the responses. And Zarcon, for the reviews.

    I have actually played Echoes of Time and enjoyed it quite a bit. I was not very impressed with the wifi multiplayer because of severe lag, but if it supports local wireless, that should hopefully not be an issue.

    I have enjoyed Soma Bringer so far and am intrigued by it's level of character customization (statistically, as well as what actions and skills you can use). I suppose that is somewhat diablo-esque.

    Echoes of Time I guess seems a bit more built for multiplayer since you can drop in/out pretty easy and carry on with your single player game if you wish. I did finish one play through but felt little desire to play through again. The loot system was pretty neat though, and certainly made use of the economy.

    Perhaps I will try both games and see which one we like better. I'm guessing it might just be two of us.
  9. anaxs

    anaxs got milk, got candy

    Mar 23, 2009
    your moms jeans pocket
    soma bringer wins

  10. misanthrope

    misanthrope Advanced Member

    Jan 9, 2008
    I thought the story of Ring of Fates was fairly good and even touching, it was interesting to see how the plot unraveled in the end. However Soma Bringer clearly wins on all other aspects, even with the not 100% complete translation patch.

    Echoes of Time I haven't played enough but it seems like basically the same deal with a story that is very underwhelming when meassured against ring of fates so that to me is like a distant third right now.
  11. Bleedingelite

    Bleedingelite GBAtemp Regular

    Sep 11, 2008
    United States
    Ring of Fates is garbage.
  12. imz

    imz GBAtemp's vigilante

    Nov 6, 2007
    Gotham city
    oooh it's close, but I'd have to say Soma Bringer. FFCC:EOT's super-laggy online multiplayer just ruined the experience for me