There are sequels to games that are on 3DS/Wii U, not a whole lot of crossover except around release time for Switch.
So far, not many of those "sequels" have been released. Splatoon 2 is basically just more Splatoon. Splatoon is a great game but they fixed almost none of the issues of the original game (and not having the touchscreen map available at all times in Splatoon 2 is arguably
worse than the first game on Wii U). Xenoblade Chronicles 2 has issues that were likely due to it being rushed to market in time for Christmas. Half the games have been ports so far, and a bunch are from the Wii U. Zelda is on both consoles and performs only marginally better on the Switch, which is kind of ridiculous considering it's quite a lot more powerful than the Wii U (but then again, they had a year to port it, so it's debatable how good/bad of a job they did).
Well that's not really the way the gaming industry works, it'll continue to receive a mix of AAA and "B" titles throughout any given year, the same way PS4 and XB1 do. The only difference is that Switch is portable, so people with a good gaming PC still have a reason to get it, where they have no reason to consider a PS4 or XB1. That's part of why Switch has been massively successful sales-wise, the hybrid aspect appeals to people who don't see the point in consoles sticking to stagnant/boring hardware.
I don't think you understood what I was saying. I'm not talking about AAA titles or whatever. I was talking about Nintendo's big IPs vs. their smaller IPs. They just shipped
three Mario games this year (one being a port, the other
technically being a port) and a Zelda game, so a major Mario and a major Zelda are both off the cards for at least another two years, and Mario Kart 9 (or whatever) is probably at least a year away too.
Metroid Prime 4 is also likely at least a year away. We'll likely see something like Donkey Kong and Animal Crossing next year - not Nintendo's top-tier IPs.
Now, I'm not saying we won't see Mario nor Zelda next year - we know a Zelda mobile game is coming next year, and there are only a million Mario spin-offs, so it's undoubtedly going to happen in some form. I'm sure we'll get a Skyward Sword remaster in the next year or two too.
But my point is that I don't think they have the longevity here. They always sell people on their first-party titles and fail to deliver anything else. Now to be fair, their third-party support has been quite good this year, but long-term, I'm not so sure, especially since the console just isn't powerful enough to handle a lot of ports.
Furthermore, my point was that the sale have been good
so far but I'm worried about the longevity of this system. Maybe they'll get lucky but I'm not confident in it. It's a fact that the system is a jack of all trades but a master of none - it is both a portable
and home console, but both dedicated handhelds and dedicated home consoles are better. Already, ports are performing worse on the Switch and being limited by its power. The battery life is horrendously bad - I don't find the 3DS battery life acceptable and the Switch has even less battery life than that (and I realise that's probably the best they could do with that power but still). Even stuff like Xenoblade 2 runs at sub-HD resolutions in portable mode. You have games that perform worse in docked mode because they're trying to push 1080p over 720p. I know some people are okay with that but I already have a PS4, a Vita and a 3DS - maybe I'm in the minority, but I don't need a system that half-asses everything. Dedicated devices are always better (think of smartphone gaming or taking photos with your smartphone - dedicated devices are completely superior).
Only half joking...I truly have no idea what a fidget spinner is.
Wow. I thought everyone knew. Even my parents know.
They're basically a cancerous meme at this point but just... look it up. They're garbage toys that got insanely popular for no good reason (and anyone who bought one is a bad person, including my brother).