A new DS game has been unveiled, an action RPG by the name of Solarobo. Developed by Cyberconnect2. I believe they are best known for developing the .hack/*** games for PS2. Anyways, this is an original title if I read correctly. Here's what we know so far about Solarobo-
Title: Solarobo - Sore kara coda he
Platform: Nintendo DS
Genre: Action RPG
Release Date: 2010
Staff:
Executive Director - Hiroshi Matsuyama (CC2 President)
Director - Takayuki Isobe (Tail Concerto)
Main Visual, Character Design - Nobuteru Yuki (Tail Concerto)
Mechanical Illustration - Yoshitake Taniguchi (SRW)
Opening Animation Director: Yoshiki Yamakawa (Hell's Angels)
Opening Animation Production: Madhouse
- 1 to 4 players over wifi
- wireless play
- robot has the ability to lift crates
- game features ideas that are expanded upon the original Tail Concerto
- action parts with the robot included
- Town maps in the game employ side-scrolling movement using 3D backgrounds
- cutscenes use "Motion Illustation Demo" with fill both DS screens, and are 3D
- full 3D dungeons
- action RPG
- growth for robot and main character
- in the planning for ten years
- in development for three years
- epic human drama
- sci-fi theme
- takes place on the floating island world of the Shepherd Republic
- two races: Inubito and Nekobito (dog people and cat people)
- play as Red Savarin, a 17-year-old Inubit
- story intro: Red meets Ell Melizee, a mysterious Nekobito
- Red's younger sister, 13-year-old Chocolat Gelato, travel together through the game
- Red's mech is the Dahak-AZ103
- most exploring of towns and dungeons is done while riding Dahak
- pick up enemies, catch missiles and thrown them back, throw treasure chests with Dahak
- Red will have to go into some areas on foot
- Red can break objects, climb ladders, control switches, swim, and battle enemies with gun/sword
- opening animation by animation studio Mad House
And here are some (low quality) scans showing off what the game will be like-
For the record, this is apparently the project that was first talked about here- http://gbatemp.net/index.php?showtopic=159722
Long development much? Anyways, looks fun, although i imagine some people will be disappointed that it's not a .hack game or whatever.
http://gonintendo.com/viewstory.php?id=117455
http://gonintendo.com/viewstory.php?id=117511
Title: Solarobo - Sore kara coda he
Platform: Nintendo DS
Genre: Action RPG
Release Date: 2010
Staff:
Executive Director - Hiroshi Matsuyama (CC2 President)
Director - Takayuki Isobe (Tail Concerto)
Main Visual, Character Design - Nobuteru Yuki (Tail Concerto)
Mechanical Illustration - Yoshitake Taniguchi (SRW)
Opening Animation Director: Yoshiki Yamakawa (Hell's Angels)
Opening Animation Production: Madhouse
- 1 to 4 players over wifi
- wireless play
- robot has the ability to lift crates
- game features ideas that are expanded upon the original Tail Concerto
- action parts with the robot included
- Town maps in the game employ side-scrolling movement using 3D backgrounds
- cutscenes use "Motion Illustation Demo" with fill both DS screens, and are 3D
- full 3D dungeons
- action RPG
- growth for robot and main character
- in the planning for ten years
- in development for three years
- epic human drama
- sci-fi theme
- takes place on the floating island world of the Shepherd Republic
- two races: Inubito and Nekobito (dog people and cat people)
- play as Red Savarin, a 17-year-old Inubit
- story intro: Red meets Ell Melizee, a mysterious Nekobito
- Red's younger sister, 13-year-old Chocolat Gelato, travel together through the game
- Red's mech is the Dahak-AZ103
- most exploring of towns and dungeons is done while riding Dahak
- pick up enemies, catch missiles and thrown them back, throw treasure chests with Dahak
- Red will have to go into some areas on foot
- Red can break objects, climb ladders, control switches, swim, and battle enemies with gun/sword
- opening animation by animation studio Mad House
And here are some (low quality) scans showing off what the game will be like-
For the record, this is apparently the project that was first talked about here- http://gbatemp.net/index.php?showtopic=159722
Long development much? Anyways, looks fun, although i imagine some people will be disappointed that it's not a .hack game or whatever.
http://gonintendo.com/viewstory.php?id=117455
http://gonintendo.com/viewstory.php?id=117511