Snes9x GX Update

Discussion in 'Wii - Emulation and Homebrew' started by Tantric, Dec 10, 2016.

  1. Tantric
    OP

    Tantric GBAtemp Regular

    Member
    190
    46
    Feb 8, 2007
    Canada
    Hi All,

    Awhile back I migrated everything from Google Code to GitHub. With some help from Askot I've merged in (hopefully) all of the changes from the last 4 years since I last put out a release. Thanks to Zopenko for picking up the torch as well and continuing to support the emulator.

    I've rolled it all up into a new release. Please try it out and post feedback here, or better yet submit a pull request if you have changes.

    Latest Release: https://github.com/dborth/snes9xgx/releases
    Changelog: https://github.com/dborth/snes9xgx/blob/master/readme.txt

    Enjoy!
     
  2. kid sampson

    kid sampson GBAtemp Regular

    Member
    254
    14
    Jul 20, 2006
    United States
    Will you be implementing WiiU controller support going forward?
     
  3. the_randomizer

    the_randomizer The Temp's official fox whisperer

    Member
    22,643
    10,925
    Apr 29, 2011
    United States
    Dr. Wahwee's castle
    Oh nice, awesome to see work on this continuing :D Thank you ^_^

    @ShadowOne333 check this out
     
    ShadowOne333 likes this.
  4. ShadowOne333

    ShadowOne333 GBAtemp Guru

    Member
    7,364
    4,791
    Jan 17, 2013
    Mexico
    Cool!
    Nice to see this still getting some love!
     
    the_randomizer likes this.
  5. IpsoFact0

    IpsoFact0 GBAtemp Fan

    Member
    428
    85
    Mar 30, 2015
    Canada
    The Six
    what size are the cover pictures supposed to be? every picture i use freezes the wii.
     
  6. justjack

    justjack GBAtemp Regular

    Member
    179
    24
    Feb 10, 2009
    Chile
    Mine are 316x224.
     
  7. IpsoFact0

    IpsoFact0 GBAtemp Fan

    Member
    428
    85
    Mar 30, 2015
    Canada
    The Six
    is there anywhere i can download covers premade in that size???
     
  8. TheBroCode

    TheBroCode GBAtemp Regular

    Member
    167
    34
    Oct 31, 2012
  9. IpsoFact0

    IpsoFact0 GBAtemp Fan

    Member
    428
    85
    Mar 30, 2015
    Canada
    The Six
  10. TheBroCode

    TheBroCode GBAtemp Regular

    Member
    167
    34
    Oct 31, 2012
    Scroll down further. Here's a link to the 2D covers and a preview.
     
    IpsoFact0 likes this.
  11. justjack

    justjack GBAtemp Regular

    Member
    179
    24
    Feb 10, 2009
    Chile
    IpsoFact0 likes this.
  12. IpsoFact0

    IpsoFact0 GBAtemp Fan

    Member
    428
    85
    Mar 30, 2015
    Canada
    The Six
    thanks guys!
     
  13. HeavyMetalLoser

    HeavyMetalLoser Advanced Member

    Newcomer
    75
    19
    Nov 28, 2016
    United States
    Is there a way to map the buttons to the right stick for games like Smash TV? Shooting diagonally with buttons feels awkward to me. Would like to be able to play it with arcade-style twin-stick controls.
     
  14. niuus

    niuus GBAtemp Advanced Fan

    Member
    552
    251
    Mar 4, 2016
    Venezuela
    Good suggestion. Could be expanded to make the Fast-Forward and Menu button mappeable too.
     
  15. HeavyMetalLoser

    HeavyMetalLoser Advanced Member

    Newcomer
    75
    19
    Nov 28, 2016
    United States
    I would very much like that. Being able to map Fast-Forward to ZR would mean I wouldn't have to take my thumb off the buttons. In fact, all of the emulators should have this feature. For Gamecube controllers there should be an option to un-map Home and FF altogether.

    Back to Smash TV, I only have one Classic Controller, so in 2-Player one of us is stuck with a GC controller, which is very poor for retro gaming general, especially so in twin-stick shooter games due to it's non-standard face button layout. Being able to map the buttons to the C-stick would be a great fix for this.
     
  16. niuus

    niuus GBAtemp Advanced Fan

    Member
    552
    251
    Mar 4, 2016
    Venezuela
    I would't touch the Home button, but definitely the Right/C-Stick for some alternate game configurations.
     
  17. HeavyMetalLoser

    HeavyMetalLoser Advanced Member

    Newcomer
    75
    19
    Nov 28, 2016
    United States
    Would it be possible to implement individual game settings? For example Yoshi's Island and Final Fantasy VI don't fill the screen by default, it would be nice to be able to zoom in the screen for them and not have to re-adjust every time I switch to another game. I'm also picky about which games I use the Scanlines filter with; I find Donkey Kong Country and Hagane: The Final Conflict look great with scanlines, but brighter games like Super Mario World look better without them.
     
    Last edited by HeavyMetalLoser, Jan 6, 2017
    TheBroCode likes this.
  18. Edu64

    Edu64 Advanced Member

    Newcomer
    65
    9
    Jan 25, 2015
    Cote d'Ivoire
    Hi Tantric, first of all, thanks for all your work on GX emulators.
    I tried to add an already existing option in the vbagx emulator to snes9x gx but when compiling an error occurs.
    The option is the image filter, in vbagx is available the option to select "sharp" or "soft" filtering.
    Is there a possibility to add this option to snes9x gx?
    Thank you very much for your time and dedication.
     
  19. Gizametalman

    Gizametalman GBAtemp Advanced Fan

    Member
    861
    374
    Dec 18, 2015
    Mexico
    D.F. - Zona Cero.
    If I'm not mistaken... isn't that option already available in the emulator?
     
  20. Edu64

    Edu64 Advanced Member

    Newcomer
    65
    9
    Jan 25, 2015
    Cote d'Ivoire
    No, in snes9x gx there is only the option of filtering and not filtering in 480p mode.
    Filtering "sharp" or "soft" is an exclusive option of vbagx