Homebrew Snes9x GX 4.4.0 Beta - Feedback requested

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I would love to see this feature appear on Snes9xGX! I wonder if the Wii could handle it.
 
Don't know if anyone has noticed this or just my end on the latest build of snes9xgx when I enable scanlines and take a save snapshot the image goes black. I tried with no scanlines and it works fine.
IMG_1078.jpg
 
Hello there!

Yesterday I recompiled Snes9xgx 4.4.3 (including the latest 3 commits) using libogc with the latest commit from Extrems (this commit is still pending to be merged into the official libogc master branch) and I have thought that It could be useful for someone else.

This commit fixes enhanced definition video quality on Wii. Personally, I haven't noticed much of an improvement (I guess that some homebrew can benefit more than other from it). Anyway, judge yourself!

Related info sources about this issue:

https://www.retrorgb.com/wii-480p-video-bug-discovered.html
https://shmups.system11.org/viewtopic.php?p=1361158#p1361158
 

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Last edited by baco81,
Hello there!

Yesterday I recompiled Snes9xgx 4.4.3 (including the latest 3 commits) using libogc with the latest commit from Extrems (this commit is still pending to be merged into the official libogc master branch) and I have thought that It could be useful for someone else.

This commit fixes enhanced definition video quality on Wii. Personally, I haven't notice much of an improvement (I guess that some homebrew can benefit more than other from it). Anyway, judge yourself!

Related info sources about this issue:

https://www.retrorgb.com/wii-480p-video-bug-discovered.html
https://shmups.system11.org/viewtopic.php?p=1361158#p1361158

Thanks for sharing this, I will test it myself to see if there is a difference.

--------------------- MERGED ---------------------------

Don't know if anyone has noticed this or just my end on the latest build of snes9xgx when I enable scanlines and take a save snapshot the image goes black. I tried with no scanlines and it works fine.
View attachment 164136

Please open an issue:
https://github.com/dborth/snes9xgx/issues
 
Hi all, it has been a while but I uploaded a new file Snes9x.GX.4.4.3_Clock.zip which contains a new option to enable the clock in the left bottom corner.

It can be found when playing a game under Game Settings, Video and it's called "Show Local Time".

The setting is not persistent, it's similar to the Show FPS settings for now.
 
@Bladeoner, the RPG Traverse - Starlight & Prairie freezes during the Intro with the stable 4.4.3 release.
I checked the previous stable releases. The last working build for this game is Snes9x GX 4.3.9.
I used a clean No-Intro rom file for testing.
 
Last edited by ,
@Bladeoner, the RPG Traverse - Starlight & Prairie freezes during the Intro with the stable 4.4.3 release.
I checked the previous stable releases. The last working build for this game is Snes9x GX 4.3.9.
I used a clean No-Intro rom file for testing.

@Dodain47 Did you test it also on Snes9x? I did test both but it doesn't seem to work.

I also tried changing the speed but that didn't fix it, right now I don't have an idea how it could be fixed since the hack and all code to perform the hack is removed.

Tested it on Snes9x on Windows, it works until version 1.55 after that it freezes.
 
Last edited by Bladeoner,
I did test Snes9x Version 1.56.1 now. The game freezes after the Intro...:mellow:
I guess this an Issue that needs to be fixed in the latest version of Snes9x.:unsure:
 
Hi, I'm new here and really love your Snes9x GX emulator.

I even bought a Retrode 2 to run my original cartridges :yaywii:

I knew that the controllers are not supported by Snes9x GX or other emulators before I bought it, but later I found a lot of HomeBrew which support USB gamepads. I started trying to understand the sources of nintendont and RetroArch. ... You probably know how this posting ends... :cry: Looks like that everything depends on everything (RetroArch) or the extracted code doesn't run (nintendont). Feel like a noob. :hateit:

HID Test (a small gamepad test program which comes with nintendont) does not react and unfortunately the sources weren't published. (AFAIK the author is @crediar whom I'm trying to contact, but got no response so far.)

Would you consider to support USB gamepads esp. the Retrode? Or has anyone USB gamepad example code?
I would even support development by donating a Retrode to the project :D
 
It seems that dborth dont want nothing via github. Only I said something that can be good.

------------------------------------
I think that make a snapshot with the same name as rom inside the snapshots directory can be fine.
So you don't need erase _1 with the pc.

Genesis plus gx let's do snapshots and see them without exit from the emulator.

I also saw an issue with a image that freeze all, I will see the changes with that. Maybe colours depth or alpha channel.

--------
The last thing freeze snes9x gx and rx.
I have to investigate the snap diffences.

Thanks
 
Hi, I'm new here and really love your Snes9x GX emulator.

I even bought a Retrode 2 to run my original cartridges :yaywii:

I knew that the controllers are not supported by Snes9x GX or other emulators before I bought it, but later I found a lot of HomeBrew which support USB gamepads. I started trying to understand the sources of nintendont and RetroArch. ... You probably know how this posting ends... :cry: Looks like that everything depends on everything (RetroArch) or the extracted code doesn't run (nintendont). Feel like a noob. :hateit:

HID Test (a small gamepad test program which comes with nintendont) does not react and unfortunately the sources weren't published. (AFAIK the author is @crediar whom I'm trying to contact, but got no response so far.)

Would you consider to support USB gamepads esp. the Retrode? Or has anyone USB gamepad example code?
I would even support development by donating a Retrode to the project :D

The problem with external hardware is there is too less information about them to make them work.

For me it's not possible to add it, sorry.
 
The problem with external hardware is there is too less information about them to make them work.

For me it's not possible to add it, sorry.

That's a pity, but I understand that's not your focus. Thanks anyway.
Well, I would also be happy with a standard USB gamepad example...
 
Is there any way that the cheat menu screen can have the cheat descriptions scroll or something? I can't see the whole name of some of the cheats with longer descriptions. I think a newer release of FCEUgx added this in. Thanks and great work Bladeoner!
 
Last edited by hiberto,

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