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Wow, three pages of terrific help from GBATemp members, I feel really proud of you guys!

Heh, I just joined to read info on the flash carts and never intended to post on these forums =X
Anyways, I'm still trying to look for a PERFECT Super Mario World Rom. While playing the Super Mario All Stars + Super Mario World ROM, I got to the 4th castle and when fighting the boss, he was invisible again. However, I was able to pinpoint his current location because he breathes fire as his attack.
If anyone has any solutions to these graphical glitches, I wouldn't mind any suggestions.

Just thought I should mention that putting your SNES games in a folder called "SNES" is a requirement of SNEmulDS. You can change this path by editing the SNEmul.cfg file, but if you don't, then they HAVE to go in the SNES folder. This is why you were having troubles earlier.
[ALL_STARS + WORLD]
BG3Squish = 0
YScroll = 16
Sound = 1
Scaled = 2
BGLayers = 10111
BGPriorities = 0
Vblank = 0
SpeedHacks = 0
AutoSRAM = 1
Append to the bottom of your snemulds.cfg; This should allow you to play the game through the entire thing without too many boss problems. (You can see him atleast) The only problem is the apple worms in the Forest having no "body" except it's head.
QUOTE said:UNEMULATED CO-PROCESSOR CHIP
It's not going to happen, already made clear by the developer.Gamble22 said:QUOTE said:UNEMULATED CO-PROCESSOR CHIP
Is this a problem that can be fixed in future versions? Or does this mean that it can never be fixed.
Theres a few games that say that, I wish i could play them. ;(