SNES: cwgw-CRT-v5

Discussion in 'Computer Games and General Discussion' started by Rydian, Feb 23, 2013.

Feb 23, 2013

SNES: cwgw-CRT-v5 by Rydian at 11:58 PM (785 Views / 1 Likes) 1 replies

  1. Rydian
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    Member Rydian Resident Furvertâ„¢

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    (720P and fullscreen for best results).

    SNES9x 1.53 has shader support, and it can use the same sort of shaders as BSNES and such (in addition to DX shaders). So I tried a CRT-style shader with an increased emulator rendering resolution and a 4:3 aspect ratio (as the TV would display, not 8:7 or whatever the SNES actually outputs) to try to get that "TV" experience.

    I think it's good enough.

    http://filthypants.blogspot.com/2011/05/more-emulator-pixel-shaders-crt-updated.html
    That has some shaders I tried. I'm not sure where to get the exact CRT v5 I was using in the example video... but those looks good too if they don't have the one I used.
     
    Celice likes this.
  2. Psionic Roshambo

    Member Psionic Roshambo GBAtemp Advanced Maniac

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    I use curvature on Higan right now, sort of a compromise between this filter and the muddy looking ones.
     

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