SNES: cwgw-CRT-v5

Discussion in 'Computer Games and General Discussion' started by Rydian, Feb 23, 2013.

  1. Rydian

    Rydian Resident Furvertâ„¢

    Feb 4, 2010
    United States
    Cave Entrance, Watching Cyan Write Letters

    (720P and fullscreen for best results).

    SNES9x 1.53 has shader support, and it can use the same sort of shaders as BSNES and such (in addition to DX shaders). So I tried a CRT-style shader with an increased emulator rendering resolution and a 4:3 aspect ratio (as the TV would display, not 8:7 or whatever the SNES actually outputs) to try to get that "TV" experience.

    I think it's good enough.
    That has some shaders I tried. I'm not sure where to get the exact CRT v5 I was using in the example video... but those looks good too if they don't have the one I used.
    Celice likes this.
  2. Psionic Roshambo

    Psionic Roshambo GBAtemp Addict

    Aug 12, 2011
    United States
    I use curvature on Higan right now, sort of a compromise between this filter and the muddy looking ones.
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