Hacking SNEEK v2

bewitched

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pepxl said:
bewitched said:
just found an animated channel for loading SNEEK so you don't have to go to the HBC first (on the newer Wii's)

ive got 2 already available check my sig or Homebrew section
i totally missed that, looks great, downloading right now, thanx
yaywii.gif
 

fogbank

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mousex said:
@Det1re: I can confirm that the dip built using IOS60 and IOS70 both work...
I also did a bindiff on the .app files and on the built .bin files, and they differ in many points, but are also the same at many points. Both are able to boot up games (tested Red Steel 2, MPT, TV Show King Party, Wii Sports Resort and Just Dance).

Check the differences in the di.bin files closely. Some are date stamps (build date of the .bin, date of the DIP module). Another section just looks like debug output (text) that comes from the IOS70 module but is not present in the IOS60 module. I don't think these could make a difference in functionality.

In what I believe is the ELF header there are about 5 bytes that are different. Maybe those bytes could make a difference, I don't know.

I would still go with the "official" configuration of using the IOS60 DIP module to build the di.bin, just so we are all on the same page when reporting possible bugs etc...
smile.gif
 

cwstjdenobs

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mousex said:
Which Systemmenu are you using?

4.2e. I'm starting to think there's something up with my nand dump. If I use showmiiwads to install anything (i.e. the SM to get rid of priiloader) the DI module stops working. If I set up MK:Wii the MK channel disappears, and IOS reloading games have the same problems as USB loaders (since the new filemode).
 

madtamski

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damnit, still can't get USB NAND loading...I've tried my USB HD, and my USB Flash drive and still no go.



*edit* Just built another one with the new revision R74 (IOS70 0E and IOS60 01) and got this information.
Can anyone else compare?

Code:
 File: boot2_usb.bin
CRC-32: 3fa17ea3
ÂÂ MD4: 97f353432d1c4c6908df3f21d2f9d4dd
ÂÂ MD5: b76d06dc14309b0208ae36bb9c3c15a6
SHA-1: 018d640d090058f16fe1b4607a5f9b31d34551af

One last thing, all of the boot2_sd.bin files I've built have worked fine on my SD NAND.

I'm totally stumped.
 

madtamski

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mousex said:
I guess checksums won't help you much as they even change if someone is just using another version of devkit/gcc but here is mine:
*******-Mac-Pro:sneek ******$ md5 boot2_usb.bin
MD5 (boot2_usb.bin) = 7b60a75b4228bd7f564663d7d917dc11

And I think requesting the files her is as against the rules as putting a link here
tongue.gif

Maybe you NAND dump on the USB drive is just bad?
And did you put the boot2.bin on the USB drive, too? You need the USB version of boot2.bin on both, the SD and USB.

Yeah, I suppose asking for the bin was naughty. Removed that request now
wink.gif


I've tried with two different NANDs now bud.

Will double check I've put the USB ver of boot2.bin on both the SD the USB drive (sure I did though) and will report back.

p.s. which version of devkit/gcc are you using?
 

madtamski

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mousex said:
madtamski said:
p.s. which version of devkit/gcc are you using?
DevkitARm r24 with the included gcc

That's the version I'm using...hmmm.

Tried a different NAND on a 4GB USB stick and still had no luck.

Shame if it's my USB HDD which is not compatible as it works with everything else wii related!

i.e. MplayerCE, WiiXplorer, USB loaders etc.

Bummer
frown.gif


*edit* What is the size of your allocation units on your FAT32 drives guys?
Chkdsk reports 65,536 bytes in each allocation unit.

just wondering if it makes a difference.
 

lanarchyste

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Hi,

I compiled and got the files di.bin, boot2_di.bin, boot2_sd.bin, boot2_usb.bin and armboot.bin.

I would like to know the difference of each file and in what cases they use.

I also know how to run a backup game will be via the disc channel (like on video) or through a banner (created with BannerME).

Thank you very much for your responses.

And sorry if you do not understand me, I am French !!!!
 

madtamski

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SanGor said:
FAQ says:
QUOTE said:
the FAT lib used doesn't seem to work with 64K cluster size, assure that you use a smaller size

Ah crap...that'll be it then!

OK, thanks for all the help.

Will try to convert the drive to use a smaller cluster size.

*edit*
Just used Acronis to change the size of the cluster size of my external HDD from 64K to 32K and it now UNEEK works!

Bloody hell, why didn't I spot that earlier!?

Cheers everyone!
 

fogbank

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mousex said:
I guess checksums won't help you much as they even change if someone is just using another version of devkit/gcc but here is mine:

Even on the same computer using the same tool chain and the same source code the checksums of two different builds will be different because of the datestamps.
 

fogbank

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pepxl said:
i can get all version working apart from SNEEK with SD support, it just black screens....oh well

For the SD version there is exactly 1 byte difference between the boot2.bin with SD enabled and the one without (datestamps notwithstanding).

Compare the output of your builds and make sure there is only 1 byte difference (again ignore the datestamps). If not then maybe you're changing the wrong line of code in es\main.c ... ?
 

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