Hacking Smash bros/Jap Wii/D2C = Doesnt work

  • Thread starter Thread starter poke50uk
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lol ...
"some(not very much) people talk that they can't play the game with no-moded wii(poor guy)"

This is a bug, ppl who buy SSBB get this paper with it:
10045988053.jpg


So I think they can't play the game with modded Wiis because of this bug, not a protection .. Get better sources idiots.
 
Obviously we have to take this with a grain of salt, but the reality is, it's very likely that Brawl will have a new protection. I mean, why wouldn't it?
 
If anything, all things should be solved/cracked somewhere by the end of the week. I don't see a problem in this at all. And I also believe this so called "protection" is just the bug that Nintendo has already mentioned rofl.
 
Well obviously all they want to detect is the chip. If they detect it they won't allow you to play the biggest Wii game of 2008, and possibly of its lifetime.

I don't think Nintendo is saying, "Oh they already cracked Galaxy's protection, so let's just give up and give m Brawl"
 
Well ive think if this really is a protection i cant see why they did it for the WiiKey and all these D2B/D2A/DMS Consoles.
Becurse these are OLD chipsets and there not optainable anymore.
But the D2C's are everywhere now and they are open since the D2C is sayd to work!
So why did they aim for the older chipsets and not the never ones??
 
If the D2Ckey perfectly emulates the drive controller, it will be unpatchable / detectable. If they use an unpatched drive command to detect the current D2A/B/DMS Chips, then it will be patched like Galaxy was.
 
What about legit copies. Not backups, but actual games bought from stores.

Now, this is an honest question, but everyone keeps saying that the chip detects if the game is real or not. If it is, the cip turns itself off, correct? Does anyone have actual proof that the chip actually turns itself off, or ???
 
I still don't see anyone here with a legit copy in their hands, a rip has not been released, etc. So we just don't know what's real or not. Just wait.
 
Hope it'll be ripped tomorrow! Is it here the first place to check to see if it's released or not? I'm new here, I mostly hang around MaxConsole and Forums.QJ.net.
 
Most Japanese stores will be opening with Suma Bura (as the Japanese call it) on sale in just under 12 hours time. It'll be in many peoples hands by then and all will be revealed, I'm sure.
 
Hope it'll be ripped tomorrow! Is it here the first place to check to see if it's released or not? I'm new here, I mostly hang around MaxConsole and Forums.QJ.net.

QUOTEMaxConsole

man go read www.brakken.net and see what you think of maxconsole...... But yes this is the place to be if your waiting on brawl
 
Alright, since I was bored (and wanted to find out for myself), I decided to burn Super Mario Galaxy on a Ritek DVD+R DL to see if the Wiikey(1.9g) can really play DVD9s. To prove that Imgburn didn't burn all the data to one layer and it burn data to both, here is the log.

Code:
I 09:31:58 ImgBurn Version 2.3.2.0 started!
I 09:31:58 Microsoft Windows XP Professional (5.1, Build 2600 : Service Pack 2)
I 09:31:58 Total Physical Memory: 3,113,484 KB Â- ÂAvailable: 2,571,740 KB
I 09:31:58 Initialising SPTI...
I 09:31:58 Searching for SCSI / ATAPI devices...
I 09:31:58 Found 1 DVD±RW!
I 09:33:19 Operation Started!
I 09:33:19 Source File: E:\Super Mario Galaxy\p-smg.iso
I 09:33:19 Source File Sectors: 2,294,912 (MODE1/2048)
I 09:33:19 Source File Size: 4,699,979,776 bytes
I 09:33:19 Source File File System(s): None
I 09:33:19 Destination Device: [0:0:0] HL-DT-ST DVDRW ÂGSA-S10N BP08 (D:) (ATA)
I 09:33:19 Destination Media Type: DVD+R DL (Disc ID: RITEK-D01-01) (Speeds: 2.4x)
I 09:33:19 Destination Media Sectors: 4,173,824
I 09:33:19 Write Mode: DVD
I 09:33:19 Write Type: DAO
I 09:33:19 Write Speed: 1x
I 09:33:19 Link Size: Auto
I 09:33:19 Test Mode: No
I 09:33:19 BURN-Proof: Enabled
I 09:33:19 Optimal L0 Data Zone Capacity: 1,147,456
I 09:33:19 Optimal L0 Data Zone Method: ECC Block Boundary
I 09:34:33 Filling Buffer... (40 MB)
I 09:34:35 Writing LeadIn...
I 09:34:42 Writing Image... (LBA: 0 - 2294911)
I 09:34:42 Writing Layer 0... (LBA: 0 - 1147455)
I 09:46:22 Writing Layer 1... (LBA: 1147456 - 2294911)
I 09:58:15 Synchronising Cache...
I 09:58:16 Closing Track...
I 09:58:18 Finalising Disc...
I 09:59:20 Image MD5: f99a97f9ae4dccd1db45e9aaab9cebd8
I 09:59:20 Operation Successfully Completed! - Duration: 00:26:01
I 09:59:20 Average Write Rate: 3,250 KB/s (2.3x) - Maximum Write Rate: 3,387 KB/s (2.4x)

This disc is detected by Wii withOUT hesitation and the game boots up. Other than some audio problems during the FMV in the game (it's somewhat staticky(sp?)), and the odd frame drop here and there, the game runs as normal. So as far as I know, the Wii and the Wiikey can play DVD9s.

Edit: Added the OUT to withOUT
 
I think the problem is that the wii dvd drive firmware doesnt support DL DVDs, so it needs a kind of update, and that's the reason SSBB doesnt work when first booted in non modded Wiis.

The other problem is that the dump tools that release groups used doesnt support DL... So lets wait to see if they can fix it. I dont think any modchip will have problems with SSBB, well just region block problems (hope it works on PAL anyway).
 

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