I believe the male/female split characters have separate models? I believe that would be a param edit to add separate models.So, is it not possible to edit characters models (not textures) other than using another?
I was thinking about something like this for voices, but my main concern is the model. For example, Mewtwo and Shadow Mewtwo. The thing on SM's shoulder can't be added with a simple texture edit.I believe the male/female split characters have separate models? I believe that would be a param edit to add separate models.
To place a texture in an extra slot, most guides on Wii U hacking will help. You need to edit on of the param files (can't remember which one) to add costume slots.I'm trying to use Wii U texture hack, but they are uncompressed. Is there a way to create a normal.bch out of the multiple unarchived files?
Also, I know it is possible to add slots for character (in the c09/h09 and up slots) since the Wii U models does "appear" there (there just no character showing up in the character select and the default model is loaded.), but is it possible to change character slots of already made texture hack for 3DS by juct changing the file name? I remember that the .tex file must be modified or something.
SaltySD/smash/param/ui/ui_character_db.binI want to specify that I only have Sm4sh on 3DS, not Wii U. On every Wii U guides, they do not specify which folder we should put the param files, because it does not use SaltySD.
3ds models and textures are completely different from Wii U models and textures.Oh yeah I remember that. So yeah, I did it, but the Wii U character model still does not load as it should.
Edit: Oh I just found out that Wii U use .nut instead of .tex. I wonder if changing the filename will work.
I wonder if there is a way to convert them. Like convert the Wii U model to a generic model, then convert to 3DS model.3ds models and textures are completely different from Wii U models and textures.