Well this fucking sucks. I was editing the CSS file trying to get giga bowser and co to show up and my SD card reader just shit itself completely when I went to save.
Last edited by Blazingflare,
Does the custom .mbn file actually work?I've created a custom .mbn model file, but how do I create a .bch texture file?
Yes, get the latest Ohana3DS to make your own.Does the custom .mbn file actually work?
You've got one working ingame?Yes, get the latest Ohana3DS to make your own.
BCH is the texture fileI've created a custom .mbn model file, but how do I create a .bch texture file?
I haven't tested, but it'd be pointless to release that feature on Ohana3DS if it didn't work in the first place.You've got one working ingame?
I know.BCH is the texture file
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Has anyone been able to make a css that shows giga bowser and co on the eshop page?
.bch texture file
Same. I'm sure it'll work, I just need a texture file.I did notice that feature too, finding it weird that nobody pointed it out...
then why would they include it. at least leave it out of the release...Nobody pointed it out because nobody has managed to get it working. Perhaps that might be because it doesn't work at the moment?
It's not a finished product. There's bound to be bugs and things that don't work.then why would they include it. at least leave it out of the release...
I'm still getting an "An Error Has Ocurred" about 5 seconds into the match, but at least it lets me in for a second, so I'm on the right track... Can anyone else test this to see if its something Nintendo-sided that's blocking this?Try putting your system mii into the first slot of your mii plaza and changing it's height and weight to be the same as guest mii A
Edit: You only need to edit your system mii. Just set its height and weight to the very middle.
It only desyncs for me as soon as I deal damage or take damage.I'm still getting an "An Error Has Ocurred" about 5 seconds into the match, but at least it lets me in for a second, so I'm on the right track... Can anyone else test this to see if its something Nintendo-sided that's blocking this?
It is very limited on what files you can import, and of those file types, it really only offers one that supports bones(smd). This may seem fine, but if you so much as open the smd file with blender or 3dsmax edit and save changes it will not have the right name when creating the .mbn making it so that it wont even try to load it in game and just crash or freeze.then why would they include it. at least leave it out of the release...
Unfortunately no, but it does make testing your edits much less tedious so it's not completely useless.I haven't been here in a bit, did I miss anything?
Do the new Ohana 3ds .bch files work or anything nice like that?