SM64 Editor 2.0 Released

Discussion in 'Other Consoles & Oldies' started by Skelux, Jul 3, 2016.

  1. Skelux
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    Skelux Advanced Member

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    I've just finished the next major update of the SM64 Editor, it includes many new additions such as transparent texture support. See the video description for download links.



    Changes in 2.0:
    [Model Conversion]
    *Transparency is fully functional, use the sliders in Sketchup
    *Refractive surfaces can be enabled by adding "_ref" to a material name
    *Custom backgrounds are automatically resized and imported seamlessly
    *Improved efficiency and speed of display list conversion
    *Support for a large range of texture sizes (16x16, 8x32, 64x4, etc)
    *Added automatic resizing of all incompatible texture dimensions
    *Support for faces with no texture image, only a color
    *Drawing layer in custom importer is chosen automatically
    *Enabled death floors for custom importer
    *Fixed importing of indexed textures
    *Fixed some models not being centered correctly
    *Fixed importing models which contain no opaque textures
    [Music]
    *Added ability to open Mario Kart 64 (U) ROM files and import music
    *Added support for note velocity, MuseScore 2 recommended
    *Added reverb setting for channels in XML converter
    *Extracted sequences are also converted to a MIDI, incomplete
    *Fixed low-pitch notes in XML converter
    *Added option for sequences to play while the game is paused
    *Fixed a bug with duplicate track names
    [Interface]
    *Imported level names are stored in the ROM
    *Added Windows 10 support
    *Various improvements to error-handling and interface
    *Fixed reopening the same ROM/obj not re-reading the file
    *Fixed mislabeled level/song names throughout the importer
    *Fixed log files not displaying correctly in notepad
    [Misc]
    *Replaced M64 ROM Extender and rom_expand_64.exe with queueRAM's sm64extend.exe
    *Enabled negatives for floats in the tweak editor
    *Format of "Offset Polygon" property of scrolling textures starts at 0 instead of 1
     
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  2. KiiWii

    KiiWii GBAtemp Psycho!

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    Wow! This looks incredible! I hope these can be used in real hardware via ED64?
     
  3. Skelux
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    Skelux Advanced Member

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    Unfortunately the SM64 Editor is still not compatible with real N64 hardware, though this topic has been explored a lot by the SM64 hacking community and seems as though it may be feasible in the future.
     
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  4. GamingAori

    GamingAori GBAtemp Advanced Fan

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    what is the reason for not working on ED64?
     
  5. Skelux
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    Skelux Advanced Member

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    There was a thread discussing it somewhere, but there are a number of reasons it does not run. One of those problems is fixed in this version, which is misalignment of bank data.
     
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  6. GamingAori

    GamingAori GBAtemp Advanced Fan

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    Is the ram a problem too? I mean some hacks have a lot more run then the original.
     
  7. Skelux
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    Skelux Advanced Member

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    With some fooling around and an expansion pack, that's not a problem. SM64 hacks use 8MB RAM.
     
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