Homebrew Single Game Emulators?

perpetualskeptic

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Label me a noob, or too picky if you like (I'm more familiar with NDS and PSP hacking than Wii) =) but I was wondering if it'd be possible to design versions of the emulators on Wii, Snes9xGX, FCE Ultra GX, VBA GX, etc. so that they load only one game, automatically, basically, so that you could make it look and work like a regular VC Channel?
 

ozguy

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Basically what you are looking for is Injected WADS.
This is where someone creates a a channel by taking an existing VC game for the same console and replacing the ROM part of the WAD with the ROM for the new game.

Do a search for "injected wads" or "injecting wads" for more info. It doesn't work with all games.
 
D

Deleted-171178

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I was considering looking at doing this for wiisx to make a megaman 8 channel...
 

Jacobeian

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you don't need to "consider" anything further

apart the fact I doubt you have the knowledge to do this, do you have any idea how big your channel will be when injecting an ISO file in the WAD ?
 

perpetualskeptic

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I've injected quite a few wads myself, the problem is that I want to play games that are currently incompatible (i.e. Terranigma for the SNES, etc) and make them look like VC titles.
 

Jacobeian

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I know there was a ROM injector for Genesis Plus, don't know if that still works though
at least, this tells you its's possible with other emulators as well

also, I remember this was the case with the first GCN emulators (a Public Domain ROM file was embedded with the emulator and you could change it if you wanted by recompiling the code)
 
D

Deleted-171178

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Jacobeian said:
you don't need to "consider" anything further

apart the fact I doubt you have the knowledge to do this, do you have any idea how big your channel will be when injecting an ISO file in the WAD ?
Yes I do have the knowledge to do this.
Yes I know how big the channel would be, approx. 400kb, due to the fact that only the emulator stub will be required, loading the game off of SD.
 

ddp127

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i will have a look at it, mayby it will work

what gives better ps1 emulation, pcsx-revolution or wiisx (sorry for not knowing)


EDIT: still messing with installing devkitpro on new computer, so i wont be that fast
 

Bladexdsl

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perpetualskeptic said:
Label me a noob, or too picky if you like (I'm more familiar with NDS and PSP hacking than Wii) =) but I was wondering if it'd be possible to design versions of the emulators on Wii, Snes9xGX, FCE Ultra GX, VBA GX, etc. so that they load only one game, automatically, basically, so that you could make it look and work like a regular VC Channel?

pointless to do that the emulators run the games better than VC anyway plus you got save state, graphic enhancing filters that look like the games are almost in hd, button re-config (very important) and more. just use emulators you'll thank yourself later half the time injects don't work properly anyway like zelda parra worlds the save doesn't work. i don't have any games on vc on my wii except for n64 but hopefully that will change soon only ww.
 

Jacobeian

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QUOTE said:
Yes I know how big the channel would be, approx. 400kb, due to the fact that only the emulator stub will be required, loading the game off of SD.

QUOTEpointless to do that the emulators run the games better than VC anyway plus you got save state, graphic enhancing filters that look like the games are almost in hd, button re-config (very important) and more. just use emulators you'll thank yourself later half the time injects don't work properly anyway like zelda parra worlds the save doesn't work. i don't have any games on vc on my wii except for n64 but hopefully that will change soon only ww.

people seem to fail understanding what's the matter here: it's about injecting a ROM into an homebrew emulator wad so he can have a single game channel without any need for SD/USB

this is not about injecting a rom into official VC wads or about channel forwarders that anybody already know about
 

ddp127

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i will try again tomorrow, its not working right now
frown.gif


someone else may also just try, because i am not yet that tallented in coding
 

WiiCrazy

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Pretty much like usb game channels/homebrew channel loaders. The first person this should be addressed must be the actual author of the emulator. This way, automatic support for new versions should be possible.

Programming wise, all it takes an argument passing to the emulator by the specific loader... you don't even need to duplicate the emulator at all this way.

Again this should be envisioned and implemented first by emulator authors or maybe by those who write system menu replacements...
 
D

Deleted-171178

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I doubt the WiiSX team will implement it due to them working on Wii64.
If I can download the source code (my software isnt working, can somebody PM me it?!) I will try to add auto loading/error handing (probable too complicated for me
tongue.gif
).
 

ddp127

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this is one of my first wii programming things i do (for the wii), but i think it wont be that hard...


edit: cant get devkitppc to compile, it says that wii_rules doesn't exist, but is does...
 

WiiCrazy

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ddp127 said:
this is one of my first wii programming things i do (for the wii), but i think it wont be that hard...


edit: cant get devkitppc to compile, it says that wii_rules doesn't exist, but is does...

probably you are using a makefile created to work under linux... just comment the two lines that wii_rules are referenced in the makefile.
 

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