Gaming Sigma Harmonics Help Thread

copy_zero

Well-Known Member
Member
Joined
Mar 11, 2008
Messages
109
Trophies
0
XP
1,248
Country
Portugal
probably, if I finish it, it will take hours of trial and error while taking note of the used steps, but I might get lucky.

and there is a third reasoning board (purpose unknown), with tokens given to you by this enemy that is a chest containing three cats, it's as easy to find as it is to defeat (both easy), since it shows in the map as a golden version of your icon
 

Pimpmynintendo

Well-Known Member
Member
Joined
Mar 18, 2008
Messages
608
Trophies
0
Age
35
Location
Arkansas
XP
151
Country
United States
Well if you get an X I am pretty sure it's wrong and if you get a triangle I think it means partially correct.

Edit: I also forgot to say that I think it only shows the first wrong one/half truth one you get so this makes it more frustrating figuring out what goes with what.
 

copy_zero

Well-Known Member
Member
Joined
Mar 11, 2008
Messages
109
Trophies
0
XP
1,248
Country
Portugal
thanks for the info. I had already noticed about the X part, the situation was the same that GameDragon got: got it, fought the boss, got wiped out quicker than I could touch a card
 

Pimpmynintendo

Well-Known Member
Member
Joined
Mar 18, 2008
Messages
608
Trophies
0
Age
35
Location
Arkansas
XP
151
Country
United States
I think I got a perfect will edit this if I did after boss fight.

Edit: YES I got an S here is the things you input.
Yes
Poison/Note
Yes
Wine
Old Guy
3 people
 

GameDragon

Mugiwara RAWR!
OP
Member
Joined
Dec 4, 2005
Messages
1,354
Trophies
0
Age
34
Location
New York
Website
Visit site
XP
252
Country
United States
Would this be it?
Stage1S.jpg


Nice work Pimpmynintendo, mind if I put this on the first post?
 

GameDragon

Mugiwara RAWR!
OP
Member
Joined
Dec 4, 2005
Messages
1,354
Trophies
0
Age
34
Location
New York
Website
Visit site
XP
252
Country
United States
Ok, thanks a bunch. I've added it. I also put the corresponding battle music for each card. I'm also attempting to roughly translate the cards. I guess this game is inspiring me to learn Japanese.

I'll put an explanation for the battle music later, though copy_zero has already explained most of it.
 

copy_zero

Well-Known Member
Member
Joined
Mar 11, 2008
Messages
109
Trophies
0
XP
1,248
Country
Portugal
I have a solution for stage 2. It's D rank, though.

Place 2F aligned with the black, small circle
Then, yes
Blood
Sound
The Maid
I will try another combinations tomorrow

the boss is easy, even with a D Rank. just use the ALL Attack (the 360º one) and healing as much as you can. as long as you destroy most of the bees, the boss will spawn them and waste some attacks.
 

GameDragon

Mugiwara RAWR!
OP
Member
Joined
Dec 4, 2005
Messages
1,354
Trophies
0
Age
34
Location
New York
Website
Visit site
XP
252
Country
United States
Some interesting things I've learned so far. I probably already mentioned some of it, but I'll add it anyway.

- When you change Jobs, your card line-up changes too. That was probably obvious, but oh well...
- The Sword Job has more cards on the first and second row. You might want to use Cow/Ox(牛) as battle music to make full use of this set.
- Card properties sometimes depending on Job. On the default job, the Tiger card will use Large Full Circle Attack (全周大攻撃). On the Sword Job it will change to Full Circle Attack (全周攻撃). Large Full Circle Attack is a bit stronger.
- Sword Job is good at attacking enemies facing straight ahead.
- Default Job is good at allacking all enemies with Large Full Circle Attack.

I haven't got the Gunner job, so I don't know much about it yet. And your SP theory copy_zero, doesn't seem to work. I've noticed no difference when healing. Only after leveling up does the amount change. Atleast for me.
 

copy_zero

Well-Known Member
Member
Joined
Mar 11, 2008
Messages
109
Trophies
0
XP
1,248
Country
Portugal
that could be a good theory. I did wonder what the sp was used for, after confirming that it didn't increase the power of the recovery card. and it could work not only to get new ones, but to strengthen the current ones
 

GameDragon

Mugiwara RAWR!
OP
Member
Joined
Dec 4, 2005
Messages
1,354
Trophies
0
Age
34
Location
New York
Website
Visit site
XP
252
Country
United States
Yeah, as I said the game is real lenient when it comes to reasoning. Theres probably multiple endings or extra stages depending on your choices. I'm just guessing though.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
  • BigOnYa @ BigOnYa:
    It sounds good actually, I like butterscotch
  • K3Nv2 @ K3Nv2:
    It sucked don't know wtf these little bits and pieces are they use now
    +1
  • BigOnYa @ BigOnYa:
    I live maybe 3 minutes from a Dairy Queen, so I would just go there for ice cream anything anyways. I usually get the Oreo Blizzard, or a Peanut Buster Parfait.
  • Xdqwerty @ Xdqwerty:
    whats a dairy queen?
    Xdqwerty @ Xdqwerty: whats a dairy queen?