Shovel Knight Dig announced, original game to get quality of life updates on all platforms



When it comes to dedicated indie development teams, Yacht Club Games is definitely up there, having provided updates for their hit game Shovel Knight for the five years after its initial release. A host of new quality of life features are coming to Shovel Knight: Treasure Trove, with Plague of Shadows receiving a new menu to allow easier access to your arcanas, Specter of Torment getting five new challenges, and accessibility options are being added for the entire game, which helps those that are prone to flashing/shaking images or are colorblind. Three new amiibos of Plague Knight, Specter Knight, and King Knight have also been announced, which will unlock new costumes for the Nintendo Switch, 3DS, and Wii U versions.

More importantly, a brand new spinoff game has been revealed, in the form of Shovel Knight: Dig. Existing as a collaboration with developer Nitrome, Shovel Knight: Dig has "meticulously crafted levels" which are randomly generated together. Your goal is to dig down in order to explore, progress, and find upgrades. Jake Kaufman will also return to compose the soundtrack for the new game. Shovel Knight: Dig has been in development for almost a year, though no release date was given.

  • In Shovel of Hope, we’ve finally added a third option for character pronouns. Alongside being able to choose between two body types for every main character, you can now switch the pronouns to they / them.
  • You can now earn Shovel of Hope Feats while playing co-op. These are still quite challenging, and some are made even more challenging when coordinating with a friend!
  • In Plague of Shadows, we’ve added an Alchemy Quick Select option. You can select your bombs and arcana with a convenient new menu, allowing you to experiment with explosives freely, just like the mad alchemist himself.
  • In Specter of Torment, we added five all new platforming challenges to challenge mode. These are not meant for the faint of heart—the new challenges require significant command over Specter Knight’s iconic move: the dash slash.
  • For all the games, including the upcoming King of Cards and Showdown, we have added three new language options! Korean and Traditional and Simplified Chinese. Bringing the total count to twelve!
  • We’ve expanded Accessibility options across all games. The intensity of screen flash and screen shake events can now be reduced independently from one another. And King of Cards also has palettes to improve colorblind visibility for Joustus.
  • Shovel Knight features hundreds of cheats to share and explore already! But we couldn’t resist adding just a few more. Some add whole new ways to play. Some of them might be a bit too much…
  • Finally, once you have completed all feats in a game, you will unlock a small flag on the title screen to signify that game’s completion. In addition, once you have conquered every Challenge for that game, a medal will appear denoting your true mastery. If you’ve already completed each game, then don’t worry, these are awarded retroactively. Enjoy filling up the title screen with your many, hard-fought, knightly accomplishments!
 

pedro702

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all this random generated levels type of game are getting stale, its just an easier way to make them articially longer, since on most of them you die and need to start from scratch so meh ...
 

Fugelmir

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all this random generated levels type of game are getting stale, its just an easier way to make them articially longer, since on most of them you die and need to start from scratch so meh ...

Is this game randomly generated? It looks carefully put together
 

gohan123

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meh, I need a proper shovel knight or spiritual successor without random generated bullshit.

edit: if it's really random generated. just assumed because someone wrote it.
 
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pedro702

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Is this game randomly generated? It looks carefully put together
meh, I need a proper shovel knight or spiritual successor without random generated bullshit.

edit: if it's really random generated. just assumed because someone wrote it.

thats what it says on the article, im guessing is more like random generated areas put together than pure random.

"Shovel Knight: Dig. Existing as a collaboration with developer Nitrome, Shovel Knight: Dig has "meticulously crafted levels" which are randomly generated together."
 
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Sonic Angel Knight

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Oh, so is just super mario bros 2. Or is it Dig Dug. :P

223378-super-mario-bros-2-nes-screenshot-not-quite-dig-dug.png
TatteredSpiritedBackswimmer-size_restricted.gif
 

RedoLane

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thats what it says on the article, im guessing is more like random generated areas put together than pure random.

"Shovel Knight: Dig. Existing as a collaboration with developer Nitrome, Shovel Knight: Dig has "meticulously crafted levels" which are randomly generated together."

it's like what Nitrome done with some of their mobile games: all combinations are pre-made meticulously, but are generated at random.
they basically made hundreds of combinations beforehand, rather than have a system which makes combinations in real time.
It's a LOT of dedication, but i prefer the classic approach of Nitrome, where the game has at least 30 levels on a single order.
 
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Username4321

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I'm glad we can add this to the list of games Shovel Knight is in:
Shovel Knight (plus existing and yet-to-be-released expansions), Runbow, Starr Mazer; Cook, Serve, Delicious: Battle Kitchen, Road Redemption, Move or Die, Dino-Run DX, Ghost Police, Indivisible, Blaster Master Zero, Runner 3, Indie Pogo, Blade Strangers, Mutant Mudds Super Challenge, Rivals of Aether, C-Wars, Creepy Castle, ASDAD: All-Stars Dungeons and Diamonds, Brawlhalla, Riverbond, Bloodstained: Ritual of the Night, Pixel Noir, Azure Striker Gunvolt 2, Yooka Laylee, Super Smash Bros. Ultimate, Aegis Defenders, Shovel Knight: The Board Game, some I probably missed, and Shovel Knight Dig.
 

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