Sega confirm IOS and Android Jet Set Radio

Clarky

Don't you know who I think I am?
OP
Member
Joined
Oct 4, 2007
Messages
1,960
Trophies
0
Age
39
XP
834
Country
United States
jet set.jpg
With Jet Set Radio getting a new lease of life this year on the Xbox 360, PS3, Steam and Vita, IOS and Android users can now join in on the fun as Sega have confirmed the game shall be skating along to them. This version will be able to use "OpenFeint" to allow user to take photos and use them as graphiti within the game. Users will also be able to upload achievements to facebook​
source-http://www.maxconsole.com/cgi-bin/maxconsole/rknewz.pl?function=detail&id=RKLS00000012094&cat=IOS


I will probably stick to the Steam version myself but seems Sega will please anyone wouldn't be suprised if a Wii U version is annouced next
 

Hadrian

Literally as TIGHT as a gnats chuff.
Former Staff
Joined
Oct 12, 2004
Messages
16,991
Trophies
3
Age
42
XP
5,011
Country
United States
It's nice and all but I'll stick to my Dreamcast version, these titles never really "feel" right on a none native console and I don't care about whatever gubbins they add, I take feel over content any day. iOS & Android will be shitter without proper controls.
 

YayMii

hi
Member
Joined
Jun 24, 2009
Messages
4,916
Trophies
0
Age
28
Location
that place
XP
758
Country
Canada
It's nice and all but I'll stick to my Dreamcast version, these titles never really "feel" right on a none native console and I don't care about whatever gubbins they add, I take feel over content any day. iOS & Android will be shitter without proper controls.
Ignoring the mobile versions, the remake is said to offer better camera controls than the original. So that's reason enough to get the game on Xbox/PS3/PC.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    and the morning cuz school
  • Xdqwerty @ Xdqwerty:
    Although tomorrow is Labor Day which means I won't go to class which means I'll sleep well.
  • BakerMan @ BakerMan:
    is labor day different in venezuela than in america, or did time skip that far?
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
    Sicklyboy @ Sicklyboy: I'm not familiar with the technicalities of the differences between the two versions, but I'm...