Gaming SDXC 64gb card?

Chocolina

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I strongly believe SDXC is not functional 32 or 64GB on the 3DS, only 32GB SDHC format.
Its also said only up to 32GB is supported on many things like Nintendo FAQs and User Guides.

Though I never tried myself, and I guess it always is possible an update could support it.
However I say you have no business in thinking about a 64GB card for 3DS unless like a flashcart might support it or something.
Most digital 3DS games take up little space. Not enough to justify an 8 or 16GB card, let alone 32 or 64GB
 

Snailface

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I strongly believe SDXC is not functional 32 or 64GB on the 3DS, only 32GB SDHC format.
Its also said only up to 32GB is supported on many things like Nintendo FAQs and User Guides.

Though I never tried myself, and I guess it always is possible an update could support it.
However I say you have no business in thinking about a 64GB card for 3DS unless like a flashcart might support it or something.
Most digital 3DS games take up little space. Not enough to justify an 8 or 16GB card, let alone 32 or 64GB
http://gonintendo.com/?mode=viewstory&id=184255
 

klim28

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I'm running out of blocks on my 32gb sd card. I'm also thinking of buying a 64gb one but I only read not-so-negative things about it. Like you need to format the card to fat32 and this and that. That sometimes the 3ds won't read the 64gb and you need to format it again so you need to back up your files more often.
 

user64

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3DS games will use 8GB rom cards. If you go digital, you're going to need that space. Think about how Wii games topped out at around 4GB until Brawl came out using a dual layer disc. I imagine SSB 3DS may be near the same size, and that's just one game. 32GB / 8GB = 4 games... I think a 64 or 128 GB card will be useful if going digital.
 

Zaertix

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.... 8 blocks in a Megabyte. 8000 blocks to a gigabyte.

Donkey Kong Country Returns 3D is 17,665 blocks.

8000 x 2 is 16000. Which is 2GB. So DKCR is about 2.2 GB. So no. It's not a direct correlation to the cartridge size.

Currently sitting on a 32GB SD card. Have DKCR, RF4, LM2, FEA, MH3U, ACNL, and a myriad of Ambassador games installed, and I'm still at 165k+ blocks free. So yeah.
 

user64

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.... 8 blocks in a Megabyte. 8000 blocks to a gigabyte.

Donkey Kong Country Returns 3D is 17,665 blocks.

8000 x 2 is 16000. Which is 2GB. So DKCR is about 2.2 GB. So no. It's not a direct correlation to the cartridge size.

I wasn't saying it was a direct correlation. What I meant was if they print a game on a 8GB card, it's going to be somewhere between 4 and 8 GB, as they would just print it on a 4GB card otherwise (cheaper).
 

VMM

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.... 8 blocks in a Megabyte. 8000 blocks to a gigabyte.

Donkey Kong Country Returns 3D is 17,665 blocks.

8000 x 2 is 16000. Which is 2GB. So DKCR is about 2.2 GB. So no. It's not a direct correlation to the cartridge size.

Currently sitting on a 32GB SD card. Have DKCR, RF4, LM2, FEA, MH3U, ACNL, and a myriad of Ambassador games installed, and I'm still at 165k+ blocks free. So yeah.


You're making a little confusion.
DKC and all game catridges use base 2 for bytes, while SD Cards and most memories of nowadays use base 10.
1KB may be 10^3 bytes or 2^10 deppending on which parameter you use, which makes this difference.
Said that, a game of X MB won't fit in a SD card of X MB, so if you want to play DKC you will have to use a 8GB+ SD Card,
or trim the rom and see if it fits on the SD Card of 4GB.
 

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