Hi all,
Just got a new San Disk Ultra 128 to replace my (same model) 32Gb due to instability with the 32Gb in 2DS XL system ONLY. FAT32 32KB (32768) Custer size, used all the tools to format, none of them differing with the 2DS.
Fast forward to 3 128s on my doorstep, and a batch of WBFS files larger than 64Gb, to test the Fake Capacity scam cards, it's legit and maintains 34+MB/s throughout 60+Gb steadily, works even better and fast than my 32.
Copy everything except Nin3DS folder (corrupted CIAs or bad card, left all games behind to check if card or CIAs bad) from 32 old > 128 new. Copy 12+Gbs CIAs. THEN copy 60+Gbs WBFS. When it was all done, the original files were still there, 2DS boots up.
Everything seems slower on 2DS with new 128Gb card. Time between installing CIA, and time the data actually starts counting, increases. The actual speed is the same (1.9/2.1 MB/s avg) but smaller tasks take longer.
Games still crash with arm11 handler error, others simply being crashed by included processes (Super scribble nauts crashed by 'scribble' process), quake crashing randomly with seemingly clean data on the SD. I don't understand what's the matter?
Is there any fix for something like this?
TL;DR
32Gb mSD 'faulty'. Replaced with 128 mSD of same make and model, only to have the same issues persist.
Just got a new San Disk Ultra 128 to replace my (same model) 32Gb due to instability with the 32Gb in 2DS XL system ONLY. FAT32 32KB (32768) Custer size, used all the tools to format, none of them differing with the 2DS.
Fast forward to 3 128s on my doorstep, and a batch of WBFS files larger than 64Gb, to test the Fake Capacity scam cards, it's legit and maintains 34+MB/s throughout 60+Gb steadily, works even better and fast than my 32.
Copy everything except Nin3DS folder (corrupted CIAs or bad card, left all games behind to check if card or CIAs bad) from 32 old > 128 new. Copy 12+Gbs CIAs. THEN copy 60+Gbs WBFS. When it was all done, the original files were still there, 2DS boots up.
Everything seems slower on 2DS with new 128Gb card. Time between installing CIA, and time the data actually starts counting, increases. The actual speed is the same (1.9/2.1 MB/s avg) but smaller tasks take longer.
Games still crash with arm11 handler error, others simply being crashed by included processes (Super scribble nauts crashed by 'scribble' process), quake crashing randomly with seemingly clean data on the SD. I don't understand what's the matter?
Is there any fix for something like this?
TL;DR
32Gb mSD 'faulty'. Replaced with 128 mSD of same make and model, only to have the same issues persist.







