Hacking sd card saves mod date?

masterzero

Well-Known Member
OP
Member
Joined
Apr 20, 2007
Messages
624
Trophies
0
XP
492
Country
I have only played 1 game for now and I know how the save process work ( the save is stored on the internal save chipset of the flashcard and deleted if you play and save with another game , but with home + x you backup the save to the sd card so if you want to play it again it will take it from there). I have one question tho , I put the sd card on my pc to check if there was a save for my game and in fact there was , with the id matching the game on the 3ds games list. But the file modification date is the day I got the flashcard ( So probably the time I saved for the first time...) Is that normal? even if it has that mod date it's the latest save i'm dealing with in my game? ( I always do home +x after playing)
 

GorTesK

Mad Hatter
Member
Joined
Jan 29, 2013
Messages
1,099
Trophies
0
Age
35
Location
Down The Rabbit Hole
XP
611
Country
Gambia, The
yes that is normal, its the same for everyones gateway save files, they always have the modification date of the day, they got created and that date never gets updated, when you save again
 

masterzero

Well-Known Member
OP
Member
Joined
Apr 20, 2007
Messages
624
Trophies
0
XP
492
Country
oh ok , so as long as I do one last home + x before I leave my first game I should see the save back if I want to play someday
 

bkifft

avowed Cuthwaldian
Member
Joined
Jun 10, 2010
Messages
613
Trophies
0
XP
625
Country
Gambia, The
oh ok , so as long as I do one last home + x before I leave my first game I should see the save back if I want to play someday
yes, unless you get the dreaded saving bug (being stuck on the "closing application" notification after home x) which haunts 2.0b1.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
    Xdqwerty @ Xdqwerty: @K3Nv2, furry grandma?