Samurai Kirby

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Samurai Kirby
NEW NDS Homebrew
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Samurai Kirby is "a clone of that old mini game in kirby super star for the Super Nintendo" by the same name. Please see the project post for more information.



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You can already play this on Kirby Superstar Ultra, but I might as well check this out.
Edit: this is hardly what I call a "faithful recreation"
 
I hate to say it, but this is... bad. It's got almost none of the effects of the original and I can't seem to get any further than the first fight.
 
SylvWolf said:
I hate to say it, but this is... bad. It's got almost none of the effects of the original and I can't seem to get any further than the first fight.
I know what you mean, you can't expect much from homebrew at times, but there's little effort put into this one, no timer counting your reaction time, no audio or visual effects, no animations.

I get it if it's like, the guy's first homebrew or something, but news worthy this is not.
 
RupeeClock said:
SylvWolf said:
I hate to say it, but this is... bad. It's got almost none of the effects of the original and I can't seem to get any further than the first fight.
I know what you mean, you can't expect much from homebrew at times, but there's little effort put into this one, no timer counting your reaction time, no audio or visual effects, no animations.

I get it if it's like, the guy's first homebrew or something, but news worthy this is not.



following one of the source links, the guy says it is his first "completed" project.


QUOTE
ok, i'm guessing there are some kirby fans out there, so i thought i'd post one of the only projects i've made that you could really call "finished". my "Samurai Kirby" is a clone of that old mini game in kirby super star for the Super Nintendo, which is called Samurai kirby, lol. but in my version, you can face not only waddle doo's and Metaknight in a game of quick draw, but some vicious Gameboy's too (and one of my original characters, Echo. i know his sprite sucks, but it was all i could do...) to face the gameboy's, hold select and press B, or to face Echo, hold select and press A, or just press start for the easy mode. when the opponent shows a sign of movement, quickly press A, then press start to go to the next challenge if you've won (if you lose, just press start to go to the GAME OVER screen and press start to return to the title screen. i hope its not too short to call a"finished project"... lol, for every 15 times i face Echo, he beats me atleast 14... i'm too slow
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by the way, to make the opponent attack at a random time, i used the PA_RandMinMax function with 2 timers. once one timer ran out, (the "draw timer") the other one counted down (the "attack timer") and if that timer reached 0 and you didn't draw, GAME OVER! the bad guy sprite will animate just before he attacks, and that is you chance to press A. (don't press it too soon, however) hope you guys like it!

http://dsgamemaker.com/forum/viewtopic.php?f=28&t=4715
 

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