ROM Hack SaltySD for sun/moon?

xtheman

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save redirection? what does that mean
These edits redirect the all files to sd:/saltysd/SunMoon. SD loaded files take first priority, then normal files. Because this patch redirects nn::fs::TryOpenFile, it can also optionally redirect extdata and savedata, although writing has not been tested (but should work). Since files are only redirected in the event of the existence of a file on SD, a savefile can be redirected by placing main at sd:/saltysd/SunMoon/main.
edit: that wasn't clear at all. Instead of reading the save from the cart/nintendo 3ds folder you can make it read from a set location on sd card
 
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edit: that wasn't clear at all. Instead of reading the save from the cart/nintendo 3ds folder you can make it read from a set location on sd card
why would redirection matter unless it's decrypted? aren't save files encrypted? or does the redirection deal with that automatically, and what about the secure values?
 

xtheman

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why would redirection matter unless it's decrypted? aren't save files encrypted? or does the redirection deal with that automatically, and what about the secure values?
I haven't tested it. I'm just going by @shinyquagsire23 word. But in theory it should just read and write to the main (dumped with a save manger) file in /saltysd/sunmoon/main without any problems. (this is useful for say pkhex)
 
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I haven't tested it. I'm just going by @shinyquagsire23 word. But in theory it should just read and write to the main (dumped with a save manger) file in /saltysd/sunmoon/main without any problems. (this is useful for say pkhex)
then it could make a backup too in case something fucks up
 

shinyquagsire23

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I haven't tested it. I'm just going by @shinyquagsire23 word. But in theory it should just read and write to the main (dumped with a save manger) file in /saltysd/sunmoon/main without any problems. (this is useful for say pkhex)
It does work, I've tested it, but basically all it does it make the game read/write to the sdcard and ignore the savedata file.
 

shinyquagsire23

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@shinyquagsire23 would you be able to point me in the right direction for setting this up? When I tried to build with armips, it said the architecture wasn't specified
I'm also getting this exact error. Anybody have any idea? I can't find ANY tutorials on how to properly compile SaltySD
Try editing patch.s and change .arm.little to just .arm, my armips is at the latest build (self-compiled) and it errored with just .arm.

EDIT: Can also try .nds instead, that will probably work.
 
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sora10pls

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Try editing patch.s and change .arm.little to just .arm, my armips is at the latest build (self-compiled) and it errored with just .arm.

EDIT: Can also try .nds instead, that will probably work.
Sadly still gave me the same error.

"patch.s(1) fatal error: No architecture specified"
"make: *** [all] Error 2"

EDIT: I'm dumb lmao. Updated my armips and it compiled correctly. Sorry and thanks :)
 
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xtheman

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I think I'm doing something wrong. I got the music to replace but I can't get save redirection to work. Am I doing something wrong? I put the file in "/saltysd/SunMoon/main" And also tried "/saltysd/SunMoon/main/main"
 

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