1. gaga941021

    gaga941021 GBAtemp Regular
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    Yes, he will read your post.
     
  2. JavaScribe

    JavaScribe Confused
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    I get that, but I haven't had any break on me. It's just that I have such a hard time moving them just enough to input, but not enough to do a smash attack. Most infuriating part might be that it could probably be fixed in software. And apparently, a lot of people have had that problem since Brawl, including in Ultimate- tilt attacks are ridiculously inconsistent with the left input stick.

    And on the N3DS, we have a c-stick for smash attacks. You can't set it to tilt. There's an option to press A+B for smash attacks, if for whatever reason you have trouble with smash attacks. No such thing for tilts. There's also no remapping for the redundant ZL+ZR buttons on the N3DS. I understand the default bindings, but it's not like they didn't release any updates for SSB4 after the N3DS was released. And they aren't fixed- the ZR button is grab, unless you set R to grab. The ZL button is shield, unless you set L to shield. If you set the L+R buttons to, say, jump, then ZL and ZR are still shield and grab, respectively.

    Not like the N3DS c-stick is usually usable, anyways. You need your hands to be dry, but not too dry, to actually use it (and pressing down is still difficult then), and my hands usually get sweaty when I play.
     
  3. E-ZombieHERO

    E-ZombieHERO Advanced Member
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    The Power A Gamecube controller for Switch is the one I want. While most of the face design remains the same, there are now 4 shoulder buttons as Switch games cannot differentiate Soft Press and Hard Press, which is what you where mentioning. Some Gamecube games actually did have multiple functions for those L/R depending on how you pressed them.

    My only real complaint about the Gamecube controller is the D-Pad, it's way to small to actually serve a useful purpose. But other then that, it was a great controller for Platformers.

    [​IMG]
    [​IMG]
     
    Last edited: Feb 14, 2020 at 9:30 AM
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