I think that discussing which system is viable for a game to be made on is on-topic when discussing rumors of a game being remade.
Well, at the same time, there is a legitimate complaint for making games that can't be played by everyone.
The 3D effect is not required to play or beat any games and can easily be disabled.
On the other hand, colorblind people are much more common, yet colorblindness is a serious detriment to people playing video games. Ever play The Legend Of Zelda: Link's Awakening DX? The original (non-DX) version was for the gameboy, while the DX version was for the gameboy color... and also included a new optional dungeon. To make sure that the dungeon could only be done on the gameboy color (and thus push sales of it), they
filled it with color-based puzzles. Due to the way that the original gameboy line handled palettes, even if you brute-forced your way into the dungeon by guessing on the color-based entry test with the skeletons, it'd be nigh-impossible to see any differences between the objects (or even see some of the objects themselves compared to the background), so completing the dungeon borders on impossible.
Now, something like that which purposely caters to color all throughout a section of the game
on purpose is rare... but is the use of colors at all? Think about how often things are differentiated by color in video games. Isn't changing an item's or enemy's palette (and thus the colors) a very common way to reserve ROM space? How often do you need to hit a certain-color switch in a puzzle game or match their colors? How often do you need to find the matching color key for a door? How often were different herbs in a game marked by a color/palette change? How many bosses are there than clone themselves and have a slight color change to mark the fake bodies? How often is there a marker which changes color according to threat/damage level?
Color is used as an integral part of videogames all the time.
Next to colorblind people who are much more numerous and ARE actually seriously disadvantaged by color in games, think about how silly people complaining aobut an optional 3D effect look... especially since most of them clamor for the games to be released on other systems, where they'd still not be able to see the 3D anyways. :\
until the games become mandatory to be played in it, much how the Wii makes it essentially mandatory to waggle shit
The wii is certainly understandable (and there's complaints regarding things like the controls for Donkey Kong Returns), but I don't see how the 3D effect can ever be required to beat FF6. On a technical level I can't think of any situation where it would be needed.
In things like wacky-physics puzzle games there might possibly be places where actual depth perception
helps (but is still not required), but we're talking a remake of a turn-based RPG. Depth could certainly be
used, but it'd be for visual effect only, not as any sort of gameplay mechanic.
Petty for optional things, yeah, but petty for things that aren't optional, and which then restrict certain people from playing--I don't find that petty at all.
The thing is 3D is optional and does not restrict, so there goes that excuse.
Color, on the other hand...