[Rumor] WiikeÜ ?

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HOW are they ruining the WiiU? Nintendo are ruining it themselves. There are no games for it and its not hacked yet. You cant say there are no games because of this as this isn't even out yet and there are still no games.
How many games are coming out for the WiiU this year? How many of them have been canceled or will get canceled? How many of those games are crap? AND finally how many of those games are really worth getting?

So with that said the WiiKeyU will help sell more WiiUs. Nintendo are limiting the games itself. If they don't do something about it soon it'll be a flop. I don't know anyone other than me with one and I wanted to return it to the shop 3 days after I got it. It locks up too much, the controller is really uncomfortable and not user friendly, there is only a handful of games for it and if it wasn't for the Wii part being hacked already I wouldn't have gotten one in the first place. The WiiKeyU is needed for me then I can have a look at those crap games that I wont buy anyway. Might give me a reason to turn it on as I haven't turned it on for a week then about a month before that.

I just love your infallible arguments. You must win so many debates on the internet ;)

Do yourself a favor and provide evidence instead of going on blind diatribe. Thank you.
 
I just love your infallible arguments. You must win so many debates on the internet ;)

Do yourself a favor and provide evidence instead of going on blind diatribe. Thank you.


One could say the same thing to you. You are declaring this method of piracy as the death of the WiiU with no evidence to support your argument. Show me some proof that a large fraction of the 3 million WiiU owners will purchase this device and that it will have an impact on whether or not games are developed for the system. Historical, quantitative proof indicating some likelihood of your assertion is also OK. Blindly claiming it will ruin the system and bashing all that disagree is not OK.
 
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One could say the same thing to you. You are declaring this method of piracy as the death of the WiiU with no evidence to support your argument. Show me some proof that a large fraction of the 3 million WiiU owners will purchase this device and that it will have an impact on whether or not games are developed for the system. Historical, quantitative proof indicating some likelihood of your assertion is also OK. Blindly claiming it will ruin the system and bashing all that disagree is not OK.
the amount of ShovelWare released for the Wii is not proof enough?
 
One could say the same thing to you. You are declaring this method of piracy as the death of the WiiU with no evidence to support your argument. Show me some proof that a large fraction of the 3 million WiiU owners will purchase this device and that it will have an impact on whether or not games are developed for the system. Historical, quantitative proof indicating some likelihood of your assertion is also OK. Blindly claiming it will ruin the system and bashing all that disagree is not OK.

First I'd love to hear how the Wii U has no noteworthy games, especially after the ones coming out this year. Batman Arkham City, Need For Speed Most Wanted, Monster Hunter 3 Ultimate*, Rayman Legends, Super Mario Kart, The Legend of Zelda Wind Waker HD. I counted 42 games currently on sale with at least 40 more in the works, most of the remaining ones will be released this year.

My argument for the Wii U and how it's going to be killed by piracy? Simple.

People download illegal copies, third parties freak out, Nintendo tries to implement tougher AP measures but hackers keep winning against said AP/DRM, third parties blame Nintendo for lack of good AP and announce their refusal to support the company, Wii U sales plummet due to "lack of good games", the system gets subpar sales.

the amount of ShovelWare released for the Wii is not proof enough?
The shovelware hasn't been as a bad for the Wii U, but holy hell did the N64 have copious amounts of that. He doesn't bring up a good argument at all.
 
the amount of ShovelWare released for the Wii is not proof enough?

First we are going to have to define what shovelware is and I usually find that is only slightly easier to do than define what casual games are.

Similarly the wii was an underpowered console, with a large install base that included lots of people that went in for a lot of what typically gets called shovelware, where you did not need 8 kinds of 3d artist to get stuff done and was still amenable to high level languages. That would seem to be rather troubling for your point.
 
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Let's not play dumb and keep this a reasonable discussion instead of forgetting about any possible factor beside the one you choose, to win an argument. Console hacking does kill potential software development attraction.

Answer this. How does a console which sold nearly 100 million, have a hard time localizing great titles like xenoblade, the last blade and pandora's tower? Ya see, apart from the mainstream titles like mario kart, nsmb. software did terrible, because of 2 reasons. Inferior multiplatform ports and piracy. The best example of this is the launch zelda game twilight princess sales, compared to skyward sword.

Console hacking is a good business. Here where I live, shops can do it legally. And then the hobbyists start doing it as well. Word spread and potential software buyers go down from thousands to millions.

Whether you are happy or not with this news, for whatever reason, is an entirely different discussion.
That's a pretty silly argument - if you want to be reasonable about a piracy discussion, show some figures.


As of February 2012, there were 3,1 million unique homebrew channel installations, let's assume that there was an additional 1,4 million users who lived under a rock and hardmodded their console instead and we have 4,5 *potential* pirates (homebrew capacity does not equal piracy, but let's ignore that to give your argument a chance to fly). Meanwhile, the Wii sold 95,85 million units as of march 31st 2012 (99,84 million as of today). Taking this into account, you'd have to assume that over 90 million users without backup launching capabilities bought the console as a paperweight with no intention of buying games for it... that's not reasonable.

The Wii got shoddy ports and was on First Party CPR not because it had piracy problems - it was because it was a generation behind hardware-wise and nobody wanted to develop for it. Hardware constraints are not hurdles every developer wants to jump over - they limit the freedom of coders. Now, your claims about the games library can also be easily refuted. The Wii had 1221 titles as of November 2011, the DS/i had 1297 titles as of November 2012. These numbers are still growing and they are not small, so apparently developers didn't mind all that much.

As for the DS, exact flash cart sales numbers are not something I have, but I can present something else. As of June 2010, CESA recorded 2,071,006 illegal downloads of Pokemon Platinum, which was the most popular downloaded title until new Pokemon games were released. In the same timeframe, the game sold 7,06 million copies - this means that there were aprox. 9,131006 active copies of the game at that time, only 22% (that is, if we assume that all the downloads were working dumps and the pirates did not download the same game several times like they do all the time) of which were pirated on a system where all you have to do is put a $5-$20 flashcart into your cart slot and you're good to go with no modifications as far as piracy is concerned, and this is an extreme case - Platinum was literally the no.1 game in downloads, other games didn't even get close to 2 million downloads. "Touch! Generation - Common Sense Training" was extremely popular and Japan, it's no.11 on the list and it was only downloaded 89,667 times total - that's a laughable number in comparison.

As for "Legend of Zelda: Twilight Princess", that title was multiplatform - it was released for both the Gamecube and the Wii, so I'm not particularily suprised that it sold more although I haven't read any sales figures to support that - this is my assumption.

Both consoles were a massive success for Nintendo, they walked a straight path ahead of the competition in spite of all this "terrible piracy" and both systems are still supported in some fashion... so no, I guess I can't agree with you, piracy is not a huge, wide-spread problem that you could count "in the millions" within a single country - if anything, it's in the millions worldwide and still nowhere near the amount of legitimate console users.
 
People download illegal copies, third parties freak out, Nintendo tries to implement tougher AP measures but hackers keep winning against said AP/DRM, third parties blame Nintendo for lack of good AP and announce their refusal to support the company, Wii U sales plummet due to "lack of good games", the system gets subpar sales.

360 got hacked in a similar amount of time (Console came out November, first hacked firmware, may). Firmware could only play copies, nothing else just as this. Microsoft released drive after drive to combat it and failed.

Third parties did not blame Microsoft and stop giving them games. Even when the ps3 came out and was still secure, while the 360 was not, they still gave them 3rd party stuff.
 
360 got hacked in a similar amount of time (Console came out November, first hacked firmware, may). Firmware could only play copies, nothing else just as this. Microsoft released drive after drive to combat it and failed.

Third parties did not blame Microsoft and stop giving them games. Even when the ps3 came out and was still secure, while the 360 was not, they still gave them 3rd party stuff.
...and continue to do so because the amount of users who are willing to physically modify the console (ranges from putting a clip on a chip to drilling through a drive chip in order to turn off the lock-out, also known as Kamikaze Mod), voiding their warranty and potentially breaking their system, not to mention either risking getting banned on XBox Live or never using XBox Live again, is incredibly small in comparison to the number of legitimate users who don't find it an interesting prospect.
 
360 got hacked in a similar amount of time (Console came out November, first hacked firmware, may). Firmware could only play copies, nothing else just as this. Microsoft released drive after drive to combat it and failed.

Third parties did not blame Microsoft and stop giving them games. Even when the ps3 came out and was still secure, while the 360 was not, they still gave them 3rd party stuff.

Then explain why third parties are wary, like EA and their constant butt-hurt state. Wouldn't hacking/compromising the Wii U AP make them not want to support it any more?
 
Then explain why third parties are wary, like EA and their constant butt-hurt state. Wouldn't hacking/compromising the Wii U AP make them not want to support it any more?

They're likely already wary because of the console's shaky start and Nintendo's poor history with third parties. Having the system be compromised like this might not shore up confidence, but there are plenty of other factors to consider.
 
It's paradoxical, EA doesn't want to support Nintendo by skipping some games on the console and yet, they want more sales.....hmmmm.
You have to weigh the possible profits versus the funding it would require to get them. They're not interested in risking the development of a triple-A game on a system that doesn't sell yet - they have very little guarantee of return, which is why the WiiU is currently on First-party CPR.
 
You have to weigh the possible profits versus the funding it would require to get them. They're not interested in risking the development of a triple-A game on a system that doesn't sell yet - they have very little guarantee of return, which is why the WiiU is currently on First-party CPR.

And we all hope that once E3 and more games roll around. that will all change for the better. They've recovered from shaky beginnings before, they can sure as hell do it again.
 
And we all hope that once E3 and more games roll around. that will all change for the better. They've recovered from shaky beginnings before, they can sure as hell do it again.
Let's hope they do - we don't want another N64/Gamecube disaster and it would be a shame to see the system die - I still think the Gamepad was a brilliant idea and you can make great things with it, it just takes some imagination. This part of the hardware alone allows for great exclusives, the system has something to offer that none of the competitors have and it baffles me as to why it isn't marketed more strongly.
 
The team has no reason to lie, but if some choose to not believe then that's up to them.

Having control of the filesystem will be the best thing "completely reversed the WiiU drive authentification, disk encryption, file system"

The future will hold many things including portable tech such as nand emu (savegamethingymajigy (smile wanin :D ), homebrew and custom games.

We have the mem available to make things a little (lot ?) better than on the Wii and GC figures into these plans for many who at this time will keep STOOM !

But imho this is all over rated and the gamepad is the place to be.... devs are getting excited as we get nearer the point where un/fakesigned code will be ran, we will go through all the usual suspects of code fragments once it's hacked.... but then NEW things.... using the gamepad/wiiu simultaniously is where it gets fun.

We could be absolutely spoiled with FUN homebrew games that use the hardware without the commercial pressure that stops professional dev teams from experimenting.

I hope the WiiU is blown open soon as we are on the verge of having a really unique experience that could prove to be the best homebrew console we've ever had.
 
Having control of the filesystem will be the best thing
Even if the ability to edit the game binaries doesn't exist, this could be resource replacement, right? ROM hacks without new features, basically. Can edit levels for games, do texture replacements, and so on.

And of course I have to tentatively mention that while most game-based exploits rely on changing external data to be loaded (malformed save usually), if the resources for the game itself could be swapped there'd be a hell of a lot more things you could feed a game. Of course if the Wii U has crap like NX/ASLR and junk it's not going to be as easy to get code running as on the Wii, and if the stuff is sandboxed that's another hurdle for actually modding the OS, and people would need one of these chips to get started... but still. It's a thing?
 
Even if the ability to edit the game binaries doesn't exist, this could be resource replacement, right? ROM hacks without new features, basically. Can edit levels for games, do texture replacements, and so on.

And of course I have to tentatively mention that while most game-based exploits rely on changing external data to be loaded (malformed save usually), if the resources for the game itself could be swapped there'd be a hell of a lot more things you could feed a game. Of course if the Wii U has crap like NX/ASLR and junk it's not going to be as easy to get code running as on the Wii, and if the stuff is sandboxed that's another hurdle for actually modding the OS, and people would need one of these chips to get started... but still. It's a thing?
I wouldn't be convinced of resource replacement. Unless I'm mistaken, entire games (including the resources) are encrypted and signed, so can't be changed without both the private and public keys.

My interpretation of what they have said is more that they have been able to put the files into some usable/manageable format on a USB drive or whatever. But I doubt there'll be much clarification over that point until the thing is released. If it does, as you suggest, allow resource replacement, that would be one mildly interesting use for it I guess.
 

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