ROM Hack ROM Hacking and Translation Hacking,

  • Thread starter Thread starter LittleVo
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Noitora said:
You can't even imagine the impact of this post in my inbox...
Just do like you usually do
smile.gif
(like you did to me
wink.gif
)
QUOTE(Noitora @ Oct 10 2010, 08:07 PM) @all the noob-romhacker-wannabes: http://www.romhacking.net/start
There, problem solved.
This is what you usually do
smile.gif
If they're really serious about learning romhack, romhacking.net/start will be enough for a start.
 
Noitora said:
ShinRyouma said:
@ LittleVo : Maybe you should ask Noitora and phoenixgoddess27 to be the teachers. If you can, ask DarthNemesis too. But this is just a suggestion.
You can't even imagine the impact of this post in my inbox...

@all the noob-romhacker-wannabes: http://www.romhacking.net/start
There, problem solved.
Im reading that now and now up to Graphics Hacking
and when i open up a GBA file with TLP it comes up with random squares(i know it you go down to see sprites).
But when i scroll down theres still random squares
blink.gif

Help?
unsure.gif
 
LittleVo said:
Im reading that now and now up to Graphics Hacking
and when i open up a GBA file with TLP it comes up with random squares(i know it you go down to see sprites).
But when i scroll down theres still random squares
blink.gif

Help?
unsure.gif

Show a picture of what it looks like.
 
phoenixgoddess27 said:
LittleVo said:
Im reading that now and now up to Graphics Hacking
and when i open up a GBA file with TLP it comes up with random squares(i know it you go down to see sprites).
But when i scroll down theres still random squares
blink.gif

Help?
unsure.gif

Show a picture of what it looks like.
Ok ill post it later
 
LittleVo said:
phoenixgoddess27 said:
LittleVo said:
Im reading that now and now up to Graphics Hacking
and when i open up a GBA file with TLP it comes up with random squares(i know it you go down to see sprites).
But when i scroll down theres still random squares
blink.gif

Help?
unsure.gif

Show a picture of what it looks like.
Ok ill post it later
Heres the problem..
This picture...
dsds.jpg
 
LittleVo said:
Heres the problem..
This picture...
dsds.jpg

Try changing the tile format.
Though, you should probably pick a game that's a lot easier and one in English. FAST's stickied guide says a lot about that, he also has a guide on Filetrip.
With DS games(The ones I've played around with) you usually have to find the palette to make an image display clearly.
 
phoenixgoddess27 said:
LittleVo said:
Heres the problem..
This picture...
dsds.jpg

Try changing the tile format.
Though, you should probably pick a game that's a lot easier and one in English. FAST's stickied guide says a lot about that, he also has a guide on Filetrip.
With DS games(The ones I've played around with) you usually have to find the palette to make an image display clearly.
What game do you reconmend??Its is in English.
FileTrip?link?
 
I'm kind of interested into rom translation these days. Unfortunately, I don't have much time because of school. So if there is some more place on the waiting team, I would be glad to join it. I already know the basic theory about rom hacking (hexadecimal, binary, a little bit about tables, assembly langage) since I'm learning computer science in university.
 
Ritsuki said:
I'm kind of interested into rom translation these days. Unfortunately, I don't have much time because of school. So if there is some more place on the waiting team, I would be glad to join it. I already know the basic theory about rom hacking (hexadecimal, binary, a little bit about tables, assembly langage) since I'm learning computer science in university.
Ok ill put you on waiting list
 
Well I finally got around to tidying up my rom hacking docs (the version/proper document I have on my hard drive rather than the mess I keep at the top of this forum section), spent most of the evening tidying it up/fixing links (although not very well) and I am forgoing the sister document on hardware hacking for now.

Before I publish it though I have a few areas to finish up/make presentable

3d hacking (looking at the DS)
tracing (an incredibly powerful GBA hacking technique)
skinny font (background graphics)
LZ compression
(Anyone that spoke to me before on such matters yes that is pretty much what I had to do last time and the time before that)
file format tricks (also a bunch of specifications but I can leave those out for now)

I am toying with including something along the lines of http://gbatemp.net/t229989-a-bit-of-doom-2-xbla-hacking or http://gbatemp.net/t250680-compression as they do highlight some of the mindset that can see you hacking entirely new systems. I have done a lot on the 360 lately though and a fair bit on the wii so I will have to resist the urge to try and include them properly (endless redefinition of project aims will stall a project harder and faster than just about anything else).

Equally I have long (well since late May/early June) had plans for a minor rom hacks thread planned- "made a hack/reverse engineered something then publish it here if you want" being the rough motto (I just need to do a few example hacks to kick it off). As others have mentioned if you tried to translate a rom at this stage the chances of success are not good but if you set out to pull apart a rom and figure out what formats it might use the chances of pulling that off are somewhat higher.

If you really want to translate a rom then I suggest two things
1) You hack an English version of new super mario brothers (hint: BMG). I even have a Dutch translation on my site somewhere that I have had kicking around since 2006.
2) You improve advance wars dual strike- make Jake talk sensibly and I will afford you all the help you want.
 

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