I love you either way.That 6 to 8 month number was when we were adding dynarec support to Beetle from scratch, along with writing a full PowerPC dynarec to go along with it. I also hadn't looked at the r3000a's instruction set; which turned out to have far fewer instructions than I thought.
The current situation is that someone else is adding the support to Beetle, and @ploggy has found a PowerPC dynarec already written which should be easy enough to implement; with a similar process for the other platforms. There's a few WiiU specific problems that we're yet to come up with a solution for, but I'd expect to have PowerMacs running something a week or two after the other platforms are finished and merged. As for Wii U; we're looking at possible API changes so I wouldn't count on the paperwork getting done anytime soon.
XD
Jk, but things are really getting interesting for the Wii U scene without a doubt!
I mean, this week the Wii U got Nintendont with Gamepad input, which is a dream come true for many of us, now the PPC dynarec for Beetle PSX as well, and also, I might be wrong, but @ploggy did you find a PPC dynarec for N64 as well? Or only for PSX?
Either way, I cannot be any happier with how things are going right now for the Wii U.
Makes me not even care about the Switch I have as sitting ducks right now until homebrew comes to it. xD
I am looking forward to the progress of the current Dynarec recompiler and for your work as well, Quark