Homebrew Official Retroarch WiiU (wip.)

DonCaballero

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Not everyone is a purist or likes having the borders around their game.

Yeah absolutely, I didn't mean to sound like a snob. I just think that CRT era games look very weird when stretched and I actually don't mind the borders at all. To me it adds to that feeling of playing something from another time.
 

the_randomizer

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Yeah absolutely, I didn't mean to sound like a snob. I just think that CRT era games look very weird when stretched and I actually don't mind the borders at all. To me it adds to that feeling of playing something from another time.

Unfortunately, I have neither the means or space to get a CRT, so yeah I mean, oh well. I don't like the black borders, the Wii U doesn't do a very good job scaling pixels.
 

cucholix

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Yeah absolutely, I didn't mean to sound like a snob. I just think that CRT era games look very weird when stretched and I actually don't mind the borders at all. To me it adds to that feeling of playing something from another time.
Arcade games have so many different resolutions that setting a fixed 4:3 or 16:9 is a no-no you get a very distorted image, but I don't go that far using PAR 1:1 and get a pretty tiny GBA screen either :P, but defenitely prefer the circles look like circles instead ovals!

But like I mention in a previous post MAME/FBA relay in different board machines, so even setting the global video to "core provided" you could not get the exact 1:1 aspect ratio, in that case you can set PAR 1:1 in the "quick menu" for that game specifically, it happen to me in Bomb Jack, good think is that you can "save game settings" per game in quick menu.
 
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ShadowOne333

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Yeah absolutely, I didn't mean to sound like a snob. I just think that CRT era games look very weird when stretched and I actually don't mind the borders at all. To me it adds to that feeling of playing something from another time.
Don't get me wrong.
I get exactly why you might dislike stretched 4:3 images.
SNES and more so NES/GB games look really odd when stretched, but to me the black borders are more annoying.
However, if custom borders were a thing like Super Game Boy did, I would happily play on 4:3 :P
Just covering those dead rectangles is enough to me.
Interestingly enough, Genesis games don't look bad at all in 16:9. Not at all.
And games from PSX/N64 and onwards are a 16:9 must in all instances for me.
Only 8-bit games and SNES games look weird when stretched.
 

TLPD-AVW

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Interestingly enough, Genesis games don't look bad at all in 16:9. Not at all.

Sega Genesis' graphical output was closer to 3:2 ratio (like GBA which is a perfect 3:2), while SNES' one was almost square (8:7). While both were meant to be displayed on 4:3 display, Genesis indeed takes less hit when stretched. While I'm in the purist camp and prefer the correct ratios, I admit that Genesis and GBA games don't look really horrible in 16:9.

Stretching SNES games is offensive to me, though.
 

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not so bad (if only we had a virtual keyboard overlay) .
17vMQsZ.jpg

1Anmwte.jpg

Qow0FW9.jpg

https://filebin.net/0jhagcpx0cenqjec
https://filebin.net/0jhagcpx0cenqjec
 

ShadowOne333

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Sega Genesis' graphical output was closer to 3:2 ratio (like GBA which is a perfect 3:2), while SNES' one was almost square (8:7). While both were meant to be displayed on 4:3 display, Genesis indeed takes less hit when stretched. While I'm in the purist camp and prefer the correct ratios, I admit that Genesis and GBA games don't look really horrible in 16:9.

Stretching SNES games is offensive to me, though.
Yeah I'm actually aware on the resolution differences between both Genesis and SNES, which is why Genesis looks quite good when stretched to 16:9.
Biggest offenders are SNES and everything below that.
(NES, GB, GBC, SMS, Atari, etc.)

For those I prefer using original res with some custom borders IF possible, if not then I tend to go for a full stretch most of the time unless it fucks up with the relative speed of the X/Y axis for shooters or platformers.
 

rioray

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Nice, testing this bad boy asap, do we need some bios? .hdi games? something else?
Yes you have to create a folder sd:\retroatch\cores\system\np2
and put the needed file in .

after you can load d98|zip|98d|fdi|fdd|2hd|tfd|d88|88d|hdm|xdf|dup|cmd|hdi|thd|nhd|hdd ,
hdi are very useful for loading multiple disk games.

sent mp to you
 
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DonCaballero

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Don't get me wrong.
I get exactly why you might dislike stretched 4:3 images.
SNES and more so NES/GB games look really odd when stretched, but to me the black borders are more annoying.
However, if custom borders were a thing like Super Game Boy did, I would happily play on 4:3 :P
Just covering those dead rectangles is enough to me.
Interestingly enough, Genesis games don't look bad at all in 16:9. Not at all.
And games from PSX/N64 and onwards are a 16:9 must in all instances for me.
Only 8-bit games and SNES games look weird when stretched.

I absolutely understand that, one of my favorite things about Rare Replay is the borders they add to each game, it really makes quite a difference. Custom borders and scanlines are the 2 things that would make this unbelievably awesome Wii U Retroarch port even more godly.

Sega Genesis' graphical output was closer to 3:2 ratio (like GBA which is a perfect 3:2), while SNES' one was almost square (8:7). While both were meant to be displayed on 4:3 display, Genesis indeed takes less hit when stretched. While I'm in the purist camp and prefer the correct ratios, I admit that Genesis and GBA games don't look really horrible in 16:9.

Stretching SNES games is offensive to me, though.

I did not know that! Will check it out. I'm not a purist at all and I'm actually very much a moron with technical stuff that is not absolutely basic, but the one thing that bothers me the most is wonky scaling. When something isn't scaled by an integer value I mean. I remember when I was testing GB emulators on the Wii and I tried VBA GX and the game never looked right. Like I said, I'm a moron so probably you could work it out in the settings but I never knew how (and the emulator itself was very fine). However, I then tried RIN Wii (which froze whenever I tried to save state on a GBC game) and it was very simple to scale to x2 or x3 and it looked gorgeous, like it just looked so pristine.
 
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