Yes you install it with Wup installer y mod. Do you use CFW. ?When you say channel, do you mean installing it to system menu?
Yes you install it with Wup installer y mod. Do you use CFW. ?When you say channel, do you mean installing it to system menu?
Yep.Yes you install it with Wup installer y mod. Do you use CFW. ?
Yessire
You the real mvp.Then all that's left is to download this and install it on your WiiU
http://www96.zippyshare.com/v/QX5fheii/file.html
Oh wow.A new Stable release is out 1.6.4.
A little snippet from Retroarch's latest blog post.. @the_randomizer ... Deep breaths
New big bounty for Beetle PSX upcoming in next few days – dynarec!
For quite some months now, a bounty has existed for Beetle PSX which has steadily increased in value. Up to $250 now, the pledgers are asking a developer to create a dynamic recompiler for the Wii U system in hopes of being able to run PlayStation games at fullspeed.
Unfortunately, we think that in order for this bounty to first get traction, some groundwork needs to be laid out first. Right now, Beetle PSX has no dynarec system in place at all, only a CPU interpreter. Therefore, it would be very hard for a developer to start right out of the gates with a PowerPC-based dynarec since no framework is in place yet that would allow him/her to slot in a dynarec backend like this.
So, what we are going to do is we want to sweeten the pot a bit and create a new bounty dedicated solely to building a dynarec. We believe that once the groundwork is laid out, this WiiU dynarec bounty has more chance of being successfully completed.
The conditions will be:
* A dynarec system for Beetle PSX, preferably written in C or else C++98.
* A working backend for x86 32bit and x64 (64-bit).
* Should be engineered in such a way that new backend implementations for other architectures (like ARM and PowerPC) can be easily implemented.
* Should be signifcantly faster than the interpreter CPU core, and should lower Mednafen/Beetle PSX’s CPU system requirements considerably.
We will start out this new bounty at $100. Other users can feel free to chip in on this endeavor. You will see this bounty being announced over the next few days
Soon my Brothers... Soon...
A new Stable release is out 1.6.4.
A little snippet from Retroarch's latest blog post.. @the_randomizer ... Deep breaths
New big bounty for Beetle PSX upcoming in next few days – dynarec!
For quite some months now, a bounty has existed for Beetle PSX which has steadily increased in value. Up to $250 now, the pledgers are asking a developer to create a dynamic recompiler for the Wii U system in hopes of being able to run PlayStation games at fullspeed.
Unfortunately, we think that in order for this bounty to first get traction, some groundwork needs to be laid out first. Right now, Beetle PSX has no dynarec system in place at all, only a CPU interpreter. Therefore, it would be very hard for a developer to start right out of the gates with a PowerPC-based dynarec since no framework is in place yet that would allow him/her to slot in a dynarec backend like this.
So, what we are going to do is we want to sweeten the pot a bit and create a new bounty dedicated solely to building a dynarec. We believe that once the groundwork is laid out, this WiiU dynarec bounty has more chance of being successfully completed.
The conditions will be:
* A dynarec system for Beetle PSX, preferably written in C or else C++98.
* A working backend for x86 32bit and x64 (64-bit).
* Should be engineered in such a way that new backend implementations for other architectures (like ARM and PowerPC) can be easily implemented.
* Should be signifcantly faster than the interpreter CPU core, and should lower Mednafen/Beetle PSX’s CPU system requirements considerably.
We will start out this new bounty at $100. Other users can feel free to chip in on this endeavor. You will see this bounty being announced over the next few days
Soon my Brothers... Soon...
See, dude?Um, what?? Wait, w...hold on *puts on glasses* HUH!??Well, there ya have it, the official announcement on how things stand, also, are you talking about the RetroArch channel or the Retro Launcher? I can't find a download for the former
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See, dude?
Patience is a virtue
So what they meant with framework in the Bounty page was actually a Dynarec.
I didn't know Beetle PSX didn't have a Dynarec and it was running purely on Interpreter.
Explains a lot of things actually.
So first they are going to try to tackle the framework/dynarec creation, and then porting it to Wii U (PPC).
Pretty neat if you ask me.
Retro Launcher is third party made.I...I.... I'm gonna need a minute to take this all in. Also I noticed there are two channels for RetroArch, the Retro Launcher and RetroArch channel, has anyone been able to compile that for a download?
Retro Launcher is third party made.
RetroArch's channel is the official one I believe.
I hope this results in getting a Mupen64 port to Wii U eventually.