Homebrew RetroArch Switch

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Cycle-exact sounds awesome, I think that was screwing some things in UAE4All2, especially when trying to run older games at the correct speed through WHDLoad. Really looking forward to this developing.
 
Yes cycle exact fixes doors in Nebulus 2 for example. The doors never displayed in UAE4all2, because it was not cycle exact.

Cycle exact only works for Amiga 500 config, so you have to use .adf floppies to use it. I don't think there even exists perfectly cycle-exact A1200 emulation, at least not in PUAE.
 
Last edited by rsn8887,
when installing SNES roms and doing a directory scan only 6 out of 30 titles are recognized and show up in the selected playlist, in my case "Nintendo - Super Nintendo Entertainment System" - is there a way to fix this manually?
 
Last edited by akey83,
when installing SNES roms and doing a directory scan only 6 out of 30 titles are recognized and show up in the selected playlist, in my case "Nintendo - Super Nintendo Entertainment System" - is there a way to fix this manually?
create playlists manually with 3rd party software, forget about scanning
 
Yes cycle exact fixes doors in Nebulus 2 for example. The doors never displayed in UAE4all2, because it was not cycle exact.

Cycle exact only works for Amiga 500 config, so you have to use .adf floppies to use it. I don't think there even exists perfectly cycle-exact A1200 emulation, at least not in PUAE.

Hmm MVG was running WHDload on a real Amiga 500 with some accelerators and/or memory upgrades. Wonder if this can be done via PUAE?
 
Last edited by Rahkeesh,
Hmm MVG was running WHDload on a real Amiga 500 with some accelerators and/or memory upgrades. Wonder if this can be done via PUAE?

Yes I think Amiga 500 support was added to WHDLoad a while ago. So I think this should work but I never tried. The .hdf files need to use OFS filesystem though, not FFS. FFS doesn't work on Amiga 500. Almost all pre-made .hdf files use FFS I think, and therefore will not boot on an Amiga 500.

There's a great PC/MAC commandline tool called "xdftool" that can be used to create and convert hdf files. It is part of "amitools":
https://github.com/cnvogelg/amitools

If you have python already installed, then xdftool can be installed via:
pip install amitools

The best documentation is here:
https://amitools.readthedocs.io/en/latest/tools/xdftool.html
 
Last edited by rsn8887,
Want to reiterate how useful the PUAE cycle-exact option is. While normal blitter setting gets close in UAE4all2, there are stiil some unexpected micro speed-ups that can happen, particularly in "ST Port" games like Metal Mutant and Viking Child. Cycle Exact keeps thing running at a perfectly steady pace. Or at least it reminds me what it was like to play on a real ST.

So, I'm really looking forward to how this core develops. Save states, binding a face button to joystick up, and auto-fire are some things I'm missing from UAE4All2. Also trimming all that unused border area. But the accuracy of this core is already a big step up.
 
how do i press the 'cursor' button on the super scope (snes9x)? i can tap to fire and that all works, but i've encountered some super scope games that require the 'cursor' button (operation thunderbolt, yoshi's safari).
 
yeah, most of the super scope games on snes use the 'cursor' button for machine gun and 'fire' button for (limited) rockets or grenades. (bazooka blitzkrieg, t2: the arcade game, operation thunderbolt)

p.s. also some kind of auto-fire would help for games like yoshi's safari that advise using the auto-fire feature of the super scope
 
Last edited by enderer,
When did the Cheat System start having Problems???? This is affecting ALL Cores across multiple Systems (NX, Switch, possibly others)

Example - I am trying to find a Code in FBA/FBA Neo, and say I am Searching for Inf Round Time in sfa.zip (63=99). After the 3rd Search Adjustment, I am stuck at 9363 Results. It will not go down from that.

I saw a Thread that said it is also affecting PicoDrive, and a SNES Core as well.
 
Does anyone notice that Retroarch lags a bit with SNES9x emulator? I would expect it would be more fluid for such a mature emulator. I'm not expecting to overclock the switch, using Atmos 0.9.3 on sys firmware 8.1.0. Is it just me?
 
Does anyone notice that Retroarch lags a bit with SNES9x emulator? I would expect it would be more fluid for such a mature emulator. I'm not expecting to overclock the switch, using Atmos 0.9.3 on sys firmware 8.1.0. Is it just me?
That emulator has actually got more resource-heavy as it's matured, in the name of greater accuracy. That's why there are alternate retroarch cores based on older versions, for more speed but less accuracy.
I *think* the mainline core should be expected to mostly run fullspeed without oc, but I'm not actually sure as I haven't used it much.
 
Does anyone notice that Retroarch lags a bit with SNES9x emulator? I would expect it would be more fluid for such a mature emulator. I'm not expecting to overclock the switch, using Atmos 0.9.3 on sys firmware 8.1.0. Is it just me?

Which Snes9x core are you using?
 
With the new audio drivers options (Switch audren, audren thread, what’s the best driver selection? Switch, switch thread, or the two mentioned above?

thank you!
 
That emulator has actually got more resource-heavy as it's matured, in the name of greater accuracy.

Not true with SNES9x mainline; there's nothing that's come recently that would suddenly necessitate running an overclock on the Switch for it. Star Fox and Phantasia run perfectly on it at underclocked speeds, so it's on the user to be running the right settings (threaded vid/audio, etc.)
 
Not true with SNES9x mainline; there's nothing that's come recently that would suddenly necessitate running an overclock on the Switch for it. Star Fox and Phantasia run perfectly on it at underclocked speeds, so it's on the user to be running the right settings (threaded vid/audio, etc.)
I don't mean particularly recently, I just mean that snes9x is slower than snes9x 2010 or whichever.
e: not necessarily meaning the end result runs slower if the machine is fast enough, which the Switch should be. Stupid language clarity.
 
Last edited by hippy dave,
Public Service Announcement ------
----- Not sure what is wrong with the Cheat Search for the Vita, Switch and possibly the Android Builds, but when you Search for Cheats, you get stuck after your 2nd Updated Search. However, I found that the PC (x64) Builds seem to be working fine. So until it gets fixed, suggest using the PC Version to find Codes, then just copy them over once you have found them.
 

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